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Fredrichk

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Revision as of 22:18, 5 July 2024 by NtCarlson (talk | contribs) (Created page with "{{Infobox creature | name = Fredrichk | title = Sentry | image = Portrait Fredrichk.png | va = | faction = Church of Shar | race = Human | type = Humanoid | class = Fighter | level = 7 | hp = 48 | ac = 18 | prof bonus = +3 | movement m = 7.5 | weight kg = 35 | size = Small | str = 18 | dex = 14 | con = 12 | int = 12 | wis = 10 | cha = 12 | resistances = | passives = Opportunity Attack, Extra Attack, Brave, Halfling Luck, Shadow Ambush, Born into Darkness |...")
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Sentry Fredrichk is a follower of Shar guarding the Cloister of Sombre Embrace located at X: -348 Y: -1651

Combat

Fredrichk has the abilities of a Sharran Fidelian and equipment of a Sharran Sentry.

Attacks and abilities

Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft
Generic Darkness.webp
Beckoning Darkness Beckoning Darkness ()
Curse a creature to be haunted by darkness. It takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
CHA Save
 Range: 4 m / 13 ft
Darkness.webp
Darkness Darkness ()
Create a cloud of magical darkness that Heavily Obscures Heavily Obscures and inflicts Blind Blind to creatures within. Creatures cannot make ranged attacks into or out of it.
 Range: 18 m / 60 ft
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft

Loot