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Cloister of Sombre Embrace


“The Mother Superior raised all of this from nothing, in secret. It took years. Soon it'll be mine. And with Lady Shar's blessing, it will become even greater.„
Overview[edit section | visual editor]

The Cloister of Sombre Embrace is the regional base of operations for the devout followers of Shar, the goddess of darkness, void and loss. It was founded and developed by Viconia DeVir, who is currently its leader, under the title of Mother Superior.
The cloister lies deep beneath the cover named the House of Grief, nominally a healing establishment located in the Steeps district of Baldur's Gate city. It is available only through a secret passage inside this building. The House of Grief allows devotees to raise funds for the cloister and gather information which may prove useful for strengthening Shar's influence in Baldur's Gate and beyond.
The Cloister of Sombre Embrace gathers new followers to the church of Shar, providing them with full cycle of training and lodging. Most apprentices are not allowed to leave the cloister walls unless ordered or deemed ready for a field work. It also serves as a prison for those who are considered a sufficiently valuable asset for various purposes of The Lady of Sorrows.
Access[edit section | visual editor]
The only way to enter the Cloister is to open the movable brick wall in the Mapping Room of the House of Grief at X: -272 Y: 13. A passive DC 20 Investigation Check near the wall exposes a button to open the secret passage which leads deeper underground.
Also, having Shadowheart present allows access to the hidden area without any checks.
Cloister layout[edit section | visual editor]

(by Jef Simons)
Training areas[edit section | visual editor]
After descending down through the exposed passageway, the party first comes to what seems to be the House of Grief cellar. It consists of a small antechamber adorned with Sharran symbols, and two medium-sized locked rooms, called Infiltration Training and Interrogation Training. The doors to both require DC 15 Sleight of Hand Check to lockpick.
The Infiltration Training area is filled with various disguises on mannequins and shelves. Shadowheart, if present, can reveal the true purpose of the outfits through a passive DC 20 History Check for each one. On the desk is a note, which gives a hint on getting access to the House of Hope (and thus updates any active quests regarding it), and a book which sheds some light on Shadowheart's initial mission of retrieving the Mysterious Artefact. In the corner are two chests prepared for practicing lockpicking skills; both require DC 20 Sleight of Hand Check to lockpick. The one made in a githyanki-style contains random minor loot, while the illithid-styled one keeps gold and alchemical ingredients. Around the room is a Trap Disarm Toolkit and two sets of Thieves' Tools.
The Interrogation Training room is a torture chamber. It does not keep any remarkable loot except several pieces of Fire Amber.
Interacting with various items within both rooms prompts comments from party members, but only if Shadowheart is not present or is detached from the rest of the party.{{ref|Exploring various interactive items anywhere further around the cloister has the same priority. Shadowheart's comments vary depending on her loyalty either to Shar or Selûne.
Main chamber and adjoining rooms[edit section | visual editor]

Past the training rooms, a massive cavern starts. In its middle, a long path leads to the main chamber of the cloister. There Mother Superior Viconia DeVir and the rest of the Sharrans wait for the party. When they approach, the dialogue with Viconia starts automatically. Its layout depends on whether Shadowheart is present and, if she is, her chosen path (see Companion Interactions section below).
The main chamber features a deep sunken area in the center, surrounded by a gallery with a steeped climb. From the gallery three lesser rooms are available: the dormitories to the north, the library to the south and the armoury to the south-east.
The doors to dormitories are initially closed. Inside, Nocturne awaits. She does not take part in the battle unless attacked. If Shadowheart is present, speaking with Nocturne completes the A Familiar Face quest. Afterwards, Nocturne then acts as a trader, offering potions and alchemical ingredients. She informs the party of her departure the next morning.[1]
The farmost part of the dormitories is Viconia's private quarters. At X: -398 Y: -1591 is a Jewellery Box, unlocked with Viconia's Personal Chest Key. It contains High Security Vault nº8 Key, as well as random precious gem and Valuables.
At X: -406 Y: -1595 is a bookcase with several tomes containing background information on Shadowheart's upbringing up in the cloister, recorded by Viconia herself.
The library on the opposite side of the main chamber features numerous books and documents describing Sharran doctrine. At X: -396 Y: -1672, behind the column, is a locked opulent chest with gold, random valuables and arrows inside. It requires DC 20 Sleight of Hand Check to lockpick.

Armoury and Night orchid cave[edit section | visual editor]
To the south-east of the main chamber is an armoury, containing common weapons and pieces of armour (there are also several uncommon +1 items), as well as Camp Supplies. At the far end of the room a DC 15 Perception Check highlights a wooden barricade. Behind it a short path leads to the Night orchid cave (unnamed part of location) containing a small lake surrounded by Night Orchids.[2].
On the lake shore is an abandoned picnic site, supposedly left by Shadowheart as a child. Some documents here give a hint on how to open the door to the heart of the cloister - the Chamber of Loss.
Threshold of Loss[edit section | visual editor]

At X: -420 Y: -1651 a large locked door called the Threshold of Loss blocks the entry to the rest of the temple. If Shadowheart remains loyal to Shar, the door opens on its own. Otherwise, it can be lockpicked (requires DC 30 Sleight of Hand Check), opened by casting Knock, or opened by placing 1000 gold worth of items on the altar in front of the statue of Shar, which consumes the items when the Pyre of Loss at the top of the altar is lit. Initially, a Black Diamond lies on the altar already.
In the center of Chamber of Loss are two large discs, each one with a prisoner chained to it. Interacting with any of them starts a cutscene which completes the Daughter of Darkness, with the outcome depending on the party's previous choices (see below).
On the northern side of the chamber are several prison cells. In the only one available to explore lies a decapitated githyanki corpse. Aside it a DC 15 Investigation Check reveals a pile of Conspicious Rubble, which hides a log of the cloister's devotees wresting information about the Mysterious Artefact from a gith captive after days of torturing.[3]
An intact Mirror of Loss is at the far western end of the chamber, at X: -474 Y: -1650. The Mirror can be used to gain a permanent bonus to one ability of every party member who interacts with the mirror, and also a +1 to Charisma – in exchange for a temporary penalty. As every character (including hirelings) may use the mirror independently, it can offer a sizable stat increase for the entire party.
The mechanics of obtaining this boost, as well as all necessary checks and special features, are listed on the object's page.
In the ruins along the southern edge of the cave at X: -453 Y: -1674 lies a skeleton with a note on it. Its contents might be connected to one of possible results of interacting with the Mirror of Loss, which mentions a patriar heiress, who surrendered a safe code in exchange for unburdening.
Companion interactions[edit section | visual editor]

(by Jef Simons)
The Cloister of Sombre Embrace is the focal point of Shadowheart's personal quest, both origin and companion. Thus, all interactions within the cloister depend heavily on Shadowheart's ultimate choice between Shar and Selûne in the end of Act Two. Shadowheart's passing comments uttered along exploring various areas within the cloister differ as well.
If the party gain access into the cloister without Shadowheart present, they meet no hostility (unless they killed the staff in the House of Grief). However, some areas will remain inaccessible for them. Once they reach Viconia de Vir in the main chamber, a cut-scene starts. In this scene, Viconia demands the party bring Shadowheart to the Cloister, which starts the Surrender Shadowheart to Viconia quest.
If Shadowheart is present, her dialogue with Viconia depends on her choice between the two rivaling deities. Regardless, it inevitably spills in a fight against Viconia. The main difference between two paths is that if Shadowheart remained loyal to Shar, she has an option to expose Viconia's disobedience to their goddess, and sway some of the cloister clergy to her side. If Shadowheart succeeds, most Sharrans ally with her and the party in the upcoming battle. Regardless of initial conditions, surviving the battle against Viconia grants the Knives in the Dark inspiration to characters with the Soldier background.
The party can also choose to surrender Shadowheart to Viconia and thus earn the latter's support in the battle against the Absolute within the Gather Your Allies quest.
If the party defeat Viconia, knocking her out in the end, they have an option to kill her or to allow her to leave the cloister. The latter choice is considered an oathbreaking action for Vengeance Paladins and Ancients' Paladins.
After the battle is resolved, Shadowheart must cross the Threshold of Loss and finish her personal quest. The prisoners chained to the discs in the Chamber of Loss are revealed to be Shadowheart's parents, Arnell and Emmeline Hallowleaf. The layout of interactions with them and possible options depend once more on her chosen faith.
If she remains loyal to Shar, completing the quest also updates the Gather Your Allies quest, adding an entry about the help from the Church of Shar – as in this case the leadership in it passes to Shadowheart.
Regardless of the outcome, Shadowheart can find Nocturne in the dormitories and speak to her, completing the A Familiar Face quest if it was active.
Related locations[edit section | visual editor]
Related Quests[edit section | visual editor]
Characters[edit section | visual editor]
Notable[edit section | visual editor]
Followers of Shar[edit section | visual editor]
Justiciar Crusaders[edit section | visual editor]
Sharran Fidelians[edit section | visual editor]
Sharran Sentries[edit section | visual editor]
Sharran Novices[edit section | visual editor]
Loot[edit section | visual editor]
Dropped by Viconia DeVir:
Other:
Related literature[edit section | visual editor]
Gallery[edit section | visual editor]
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The infiltration training room
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The interrogation training room
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The corridor to the Cloister proper
External links[edit section | visual editor]
- on the Forgotten Realms Wiki
Footnotes and references[edit section | visual editor]
- ↑ If Shadowheart swayed to Selûne, Nocturne indeed disappears after a long rest. If she remains loyal to Shar, Nocturne stays in the dormitories and can be traded with until the endgame.
- ↑ This is the only place where the party can pick up no less than eight flowers for free
- ↑ The Captives of Shar journal at the chamber entrance mentions a githyanki "T'reshk Lir". However, this might be a name or misspelled words for "Crèche K'liir"












































































