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Marcus Falgor

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Agent of the Absolute
Flaming Fist Marcus
Marcus Model.png
Stats
Level 6

STR

23
(+6)

DEX

16
(+3)

CON

16
(+3)

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Aberration, formerly Human.|Aberration, formerly Human.]]
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 86, 40 Temporary HP
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +6
Passive features
Character information
Location During the attack on the Last Light Inn.
Aberration
Marcus Model Wings.png


Flaming Fist Marcus is NPC who is a former member of the Flaming Fist, now turned into an elite agent of the Followers of the Absolute.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

When the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and Ketheric Thorm, urging Isobel to come with him to see the warlord. A critical choice is than made here.
  • Fight against Marcus and his Winged Horrors who will focus on taking down Isobel.
  • Turn against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will put a huge divide with Jaheira and the Harpers.
  • If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and your party will either die or become Shadow-Cursed Undead. This will make multiple questlines prematurely end along with losing merchants, some of who will no longer be active in Act 3.

Attacks

Main Hand Attack - Greatclub +1:

Make a melee attack with your equipped weapon.

D8 Bludgeoning.png 1d8 + 7 (8~15) Damage TypesBludgeoning

Vampiric Shout

Vent a malevolent shout, wounding nearby foes and healing yourself provided they're neither Constructs or Undead.
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic
 Range: 8 m / 25 ft Radius

Unique Traits

Fly

  • Fly up to target position, up to  Range: 18 m / 60 ft each turn using your Movement Speed.

Tactics

Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the Last Light Inn will focus on Isobel in trying to knock her out. The fight there can end very quickly if he and the Winged Horrors act first on Initiative. Being a dedicated Fighter, his extra attack along with a bonus attack he can gain through a Critical Hit thanks to his Great Weapon Master passive.

The key to besting Marcus is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing Concentration on a spell. An easy approach is to use Banishment to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the Winged Horrors. By the time the spell ends, he will be no match against the full party and the Inn's defenders.

Notable Loot

Gallery

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