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Ice (surface)

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This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
Ice (surface) image

Ice is a type of area. Created in numerous ways, it can knock ProneProne anyone who travels over it.

Description

Difficult terrain - movement speed is halved and creatures may fall Prone.

Properties

Type: Surface

Condition: Prone

ProneProne

Duration: 1 turn

Spell save DC Dexterity saving throwDexterity saving throw

Condition: Difficult Terrain

Creation

This area can be created by the following:

Items:

Spells and actions:

Interactions

  • Ice can be formed when many "wet" surfaces are exposed to ColdCold damage. Ice formed this way lasts for 2 turns and melts into water afterwards. These surfaces include:
  • Ice melts into WaterWater when exposed to FireFire damage.
  • Ice surfaces created (by any method) on top of existing surfaces behave differently from those made on normal ground. Ice surfaces on normal ground instantly trigger a saving throw to fall Prone on creation, while those made on other surfaces do not.
    • BloodBlood surfaces are produced by any instance of physical damage, so to ensure that creatures make an initial save to fall Prone when creating an ice surface beneath them, avoid dealing physical damage.

Notes

  • When an ice surface is made through converting another surface with ColdCold damage or by the Snowburst Ring, it uses the attacker's spell save DC (i.e., the spell save DC of their newest class). When created by a spell, it uses the spell save DC of the class to which the spell belongs (i.e., Intelligence-based spells use Intelligence for the spell save DC). The exception is Sleet StormSleet Storm, which always uses the spell save DC of the caster's newest class.
  • A creature slipping on an ice surface attributes the source of the Prone condition to the character that formed the ice surface. This can trigger the Boots of Stormy Clamour and similar effects.
  • The Arrow of Ice uses a fixed DC 12 save to avoid becoming Prone for any creature in range of the initial hit. This is a different save from the Dexterity save of the ice surface left behind afterwards, which behaves as a non-spell-created ice surface and uses the spell save DC of the attacker's newest class.
  • If a creature succeeds on the saving throw to fall Prone, it can walk up to 4 m / 13 ft before triggering the next saving throw.
  • If an ice surface is created on top of another surface, the first saving throw is only triggered after more than 1 m / 3 ft of movement.

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