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Andrick

From bg3.wiki

Andrick is a novice of the Absolute. He is searching the Wilderness for survivors of the Nautiloid Wreck alongside his fellow believers Edowin and Brynna.

Involvement

Act One

Andrick is found in the Forest at X: 139 Y: 446 worrying over his brother, Edowin, who is dying from the wounds sustained from an owlbear attack. He is more trusting of the party.

Andrick has been tasked with looking for survivors of the Nautiloid Wreck. If the party reveals they are a survivor, or otherwise reveals themselves to not be a follower of the Absolute, he and his sister will turn aggressive.

If the party does not reveal their allegiance, the remaining siblings will ask the party what they should do next. They can be convinced to keep looking, to leave for the Goblin Camp, or to seek out the owlbear that attacked them. Whatever the case, so long as thing are resolved peaceful with the cultists, the party is rewarded 70 Experience. He can prove a useful ally against the beast and if he survives can be told alongside Brynna to either continue their search for survivors of the Nautiloid or return to the Goblin Camp.

In the Goblin Camp, Andrick will greet the party and say he's still getting used to rubbing elbows with Goblins. He will turn hostile with the rest of the camp if you attack the leaders within the Shattered Sanctum or after the raid on the Emerald Grove.

Killing both Brynna and Andrick will award the Inspirational Event Reuniting Friends (Haunted One background).

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw Throw ()   –  Acid Vial
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Loot

Companion approval

When meeting Brynna and Andrick over the dying Edowin in the Forest

  • "I'm a survivor of that crash. Looks like you found me."
Laezel approves +1
  • "You need to find the beast and avenge your brother."
Astarion approves +1 Laezel approves +1
  • "Forget the owlbear. You're still alive - so go." OR "The beast is already dead. You should go"
Shadowheart approves +1

Interactions

If you told them to go avenge Edowin, you can have them attack the Owlbear first by talking to Andrick.

  • Illithid Wisdom DC 2 - "You have no choice. Go"
  • Performance DC 5 - "The Absolute has plans for you, child - and they only begin here."
  • Intimidation DC 10 - "I won't tolerate cowardice. Attack - now."
  • Nature DC 5 - "Press your advantage now, before the beast smells your fear."

After the fight, they either of them can be talked to and either to return to the nearest stronghold or keep looking for the crash survivors. Or Andrick can be questioned on what they were doing and telling that you are who they are looking for, causing them to attack the adventurers.