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Gerringothe Thorm is a unique intelligent Undead, the toll-master of the Reithwin Tollhouse. Seemingly made of gold, she is driven by endless greed and is relentless in enforcing the toll to cross the river to Moonrise Towers.
Gerringothe's greed isn't limited to just her mannerisms, as she also wields powerful abilities that are influenced by the amount of gold a character is carrying. As well, her Visages grant her coin armour, which increases her total hit points.
Involvement
When approached, Gerringothe will quickly demand gold from the party. Besides attacking her, the party can toss her some gold, though she will simply demand more. When asked for a clear price, she will demand all of the party's gold. However, if given anything short of 5.000 gold, Gerringothe will claim she was given too little and attack.
If Gerringothe Thorm is paid 5,000 gold or more, the party will receive the Signed Trade Visa which casts the unique and powerful one use spell: .
Dialogue
Instead of paying her, the party can instead do a variety of social Skill Checks to get past her:
- A DC 18 Persuasion check will question why she remains when she can take what gold she has and be free. She will be steadfast on her role to collect the gold in the service of the toll.
- Another DC 21 Persuasion check, questioning how she has no one to oversee her duties.
- A DC 21 Deception check, claiming that the local authority has decreed all the gold belongs to her now.
- An DC 21 Intimidation check, bluntly telling her she no longer has a job.
- A DC 18 Deception check, claiming to be the new toll master to replace her.
- Another DC 21 Deception check, claiming she's been promoted and moving to a better tollhouse.
- A DC 21 Persuasion check, praising her work and insisting to take over.
- An DC 21 Intimidation check, threatening her and demanding she leave.
It is necessary to pay her at least one gold piece before these options become available. If the party does not have any gold at all, all available conversation options will eventually lead to a fight.
Whichever approach is taken, succeeding will lead to her having a moment of clarity before stating she will "pay it back". Then she seemingly kills herself. The party will be fully rewarded experience as if they defeated her and all her Visage minions and also get the full amount of gold magically bound to her.
Combat
Attacks and abilities
Allies
- Visage of Cowardice
- Visage of Greed
- Visage of Guilt
- Visage of Heartlessness
- Visage of Obedience
- Visage of Regret
Encounter details
- Gerringothe is surrounded by 6 Grim Visages scattered throughout the building. For each one killed, she will lose 100 of her Hit Points and some of her powerful abilities. The piece of coin armour destroyed follows a fixed sequence each time, irrespective of which Visage is killed:
- , disabling Left Coin Whip
- , disabling Right Coin Whip
- Visages have the passive condition which prevents them from being damaged until the party begins combat. Once the battle has begun, they will teleport up to the 2nd floor and surround the area where Gerringothe patrols.
- Visages have an unlisted immunity to falling damage.
- Her large amount of Hit Points makes it difficult to defeat her quickly without also targeting the Visages.
- Gerringothe's spell deals more damage based on how much gold the target is carrying.
- As the fight continues, Gerringothe will begin using to force the party to be on a constant move. She can also turn larger piles of gold into Coin Halberds throughout the battle.
Tactics
- Instead of focusing on Gerringothe, it is better to target the Grim Visages spread throughout the building. They are all vulnerable to Psychic damage, making certain weapons and Illithid powers particularly effective at dealing with them. Bard's can notably one shot them, especially when upcast.
- The Visages are also vulnerable to effects that target the Undead. A 5th level Cleric with can potentially destroy or turn multiple Visages at once if they are grouped up together.
- It is important to kill two Grim Visages as soon as possible to remove Gerringothe's ability to use Left Coin Whip and Right Coin Whip, since these attacks deal substantial damage.
- Storing the party's gold at camp will minimize the threat of her which can otherwise easily one-shot party members if they are carrying a few thousand gold.
- Picking up the piles of Gold spread around the building before battle will limit the effective use of and deny Gerringothe opportunities to create halberds.
- that are about to detonate can be easily countered by picking up the coins since they won't explode in your inventory.
- Alternatively, the party can instantly kill her (or at least leave her on the verge of death) by sneaking up behind her and using or to hurl her out of a nearby window. Depending on how much damage she took, it may still be necessary to kill 1 Grim Visage. This is a fast and easy way to unlock the "Penny Pincher" achievement.
Known Bugs
- If the party kills 2 or more Grim Visages at the simultaneously, Gerringothe will sometimes only lose 100 hp instead of the proper amount.
Notable loot
- Twist of Fortune
- 600 Gold dropped near her, if defeated through skill checks. Otherwise a stack of 100 will drop each time a layer of her armour is removed, up to six times.
Quotes
“ | I REQUIRE GOLD |
„ |
— Gerringothe about everything |
Gallery
Related literature
- Heavy Book, a teller is surprised when Gerringothe appreciates something besides "the cold clink of gold."
- Scribbled Note (Last Light Inn), a traveller during Ketheric's Shar-following days notices something is awry
- Tollhouse Ledger (Reithwin), a dwindling record of traders passing through the town
- BAN LIST, Gerringothe is listed as banned from the Waning Moon distillery
Written by Gerringothe Thorm
Footnotes
- ↑ Gerringothe gains 100 maximum hit points per instance of Coin Armour affecting her.