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Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.
The Fighter Class Progression | ||
---|---|---|
Level | Proficiency Bonus | Features |
1st | +2 | Second Wind, Fighting Style |
2nd | +2 | Action Surge |
3rd | +2 | Choose a subclass |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack (x1) |
6th | +3 | Ability Score Improvement |
7th | +3 | Subclass feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable |
10th | +4 | Subclass feature |
11th | +4 | Extra Attack (x2) |
12th | +4 | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points:
10 + Template:A Modifier
- Hit points at higher levels:
6 + Template:A Modifier
- Hit points at higher levels:
- Important Ability Scores:
Template:A
(orTemplate:A
) for physical attacks,Template:A
for Hit Points and Concentration Checks, and (Eldritch Knight only)Template:A
for Spells. - Saving Throw Proficiencies:
Template:A, Template:A
- Equipment Proficiencies:
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
At Level 1 the Proficiency Bonus is +2.
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Second Wind
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attacks.
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within
1.5m / 5ft
. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) - Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
Level 3
- Choose a subclass:
- Subclass Features:
Battle Master | Eldritch Knight |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised above 20 using this feature).
- Choose a Feat.
- Subclass Features:
Battle Master | Eldritch Knight |
---|---|
(none) |
|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Subclass Features: None at this level