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Geraldus

From bg3.wiki
Revision as of 21:38, 11 July 2024 by NCBlizzy (talk | contribs) (related quests)

Geraldus is a new recruit for the Harpers, who has been looking into the recent Bhaalist activity in the city on Jaheira's orders. He can be found in Danthelon's Dancing Axe in Wyrm's Crossing.

Involvement

Hostage to Bhaalists

Main article: The High Harper

While in Wyrm's Crossing with Jaheira, she will point out Danthelon's Dancing Axe, a store run by Entharl Danthelon, and front for a Harper safe house. After Jaheira speaks with Entharl, he will give the player the key to a secret room beneath the store, where Geraldus and a group of Harpers are waiting to give Jaheira new information from their scouting.

Once below, Geraldus will greet the party, saying "May Selûne's Tears shine on this meeting." Jaheira will immediately recognise the old Harper code, and try to communicate to the player that the Harpers present are traitors. Attacking the Harpers will reveal all but Geraldus to be Bhaalist doppelgangers, their originals murdered, and Geraldus left alive as bait.

Geraldus will explain the situation; the Harpers were searching for cultists in the city, and all was quiet until they began asking after the Rashemaar on Jaheira's latest orders. The cult struck during the night, capturing the others and bringing them back to Orin.

Jaheira will chastise Geraldus on bringing danger to Entharl's shop, and suggest that maybe he is not cut out for the job. The player can agree, and Jaheira and Entharl will make plans to send Geraldus home to his mother in the Dalelands.

Otherwise, they can disagree, or even lecture Jaheira on sending the Harpers out on too dangerous a job. Jaheira will apologise, and instruct Geraldus to lay low and rest if he can, as he is now the last Harper operating in the city that she can rely on.

If the player is without Jaheira, Geraldus will give them his report, assuming that they were sent on Jaheira's orders.

If Geraldus dies during the fight, he can be spoken to using Speak with Dead Speak with Dead. His corpse will inform the party about the doppelganger treachery from the cult of Bhaal, Orin and Gortash's war with each other, and that he was here to give Jaheira information on the Rashemaar.

Combat

Attacks and Abilities

Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft

Loot

Related quests

Notes