Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Warden

From bg3.wiki
Revision as of 18:40, 12 July 2024 by HiddenDragon (talk | contribs) (Added quote)

The Warden is the Tiefling Warden of Moonrise Towers Prison. She can be found at Moonrise Towers during Act 2.

Portrait The Warden.png
Ha... hahaha. The Absolute shines upon mme. She tests me - then She gifts me you. I will now rip you apart - in her name.
The Warden, if the player tells her they freed the prisoners

Encounters

The Warden can be spoken to at her post in Moonrise Towers Prison. She will alternate between remaining inside her room, patrolling to the ominous fleshy hole in the ground, or speaking to Wulbren Wulbren.

The party can attempt to convince her that they need to speak to the prisoners with a wide variety of class- and skill-specific Ability Checks. No matter the choice, she will suggest some light bribery will let her turn a blind eye, only to ultimately rebuff you whether you paid her or not. Rogues have the option of complimenting her extortion skills.

The Warden will not be pleased to see the Dark Urge again, annoyed at the deference that members of the Cult were supposed to show them when they first stayed at Moonrise Towers. The Warden with threaten that she knows the things that the Urge had committed in the past, and that they remain a threat to Ketheric Thorm Ketheric Thorm.

Combat

Attacks and abilities

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Melee: 1.5 m / 5  ft
Hail of Thorns Hail of Thorns ()
Normal weapon damage +
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Lightning Arrow Lightning Arrow ()
D8 Lightning.png 4d8 (4~32) Damage TypesLightning
+
D8 Lightning.png 2d8 (2~16) Damage TypesLightning

After the arrow hits, smaller bolts snake out from the target towards nearby creatures.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Notable loot