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Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Flaming Fist Marcus is NPC who is a former member of the Flaming Fist, now turned into an elite agent of the Followers of the Absolute.
Agent of the Absolute | |||||||
Flaming Fist Marcus | |||||||
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Stats | |||||||
Level 6 | |||||||
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Race | [[Aberration, formerly Human.|Aberration, formerly Human.]] | ||||||
Type | Aberration | ||||||
HP | 86, 40 Temporary HP | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +6 | ||||||
Passive features | |||||||
Character information | |||||||
Location | During the attack on the Last Light Inn. | ||||||
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Fight against Marcus and his Winged Horrors who will focus on taking down Isobel.
- Turn against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will put a huge divide with Jaheira and the Harpers.
- If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and your party will either die or become Shadow-Cursed Undead. This will make multiple questlines prematurely end along with losing merchants, some of who will no longer be active in Act 3.
Attacks
Main Hand Attack - Greatclub +1:
Make a melee attack with your equipped weapon.
- Attack roll: +10
Vampiric Shout
Vent a malevolent shout, wounding nearby foes and healing yourself provided they're neither Constructs or Undead.Unique Traits
Fly
- Fly up to target position, up to Range: 18 m / 60 ft each turn using your Movement Speed.
Tactics
Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the Last Light Inn will focus on Isobel in trying to knock her out. The fight there can end very quickly if he and the Winged Horrors act first on Initiative. Being a dedicated Fighter, his extra attack along with a bonus attack he can gain through a Critical Hit thanks to his Great Weapon Master passive.
The key to besting Marcus is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing Concentration on a spell. An easy approach is to use Banishment to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the Winged Horrors. By the time the spell ends, he will be no match against the full party and the Inn's defenders.