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The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Paladin and fitting of it's role has very high Charisma.
Charismatic Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
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Race | Dark Justiciar | ||||||
Type | Undead | ||||||
HP | 120 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 0kg/ 0lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
Living Shadow
Paragon of Charisma Shar's Sight
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Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks
Main Hand Attack - Greatsword
Attack roll: +4 2d6 + 1 (3~13) Slashing
Divine Smite
Deal additional Radiant to fiends and undead.
Attack roll: +8 2d6 + 1 (3~13) Slashing
3d8 (3~24) Radiant
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Radiant damage and can Daze enemies for 1 turn.
Hunter's Mark
Casts Hunter's Mark, dealing an addition
1d6 (1~6) Physical