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Acolyte Belub watches over a group of new Absolutist recruits at Moonrise Towers in Act Two.
The shadows won't harm you, so long as you know your place in the Absolute's design.
Belub, sending pilgrims to certain death

Involvement edit

Act Two edit

Belub can be first encountered in Moonrise Towers' main hall, observing a group of new Absolutist pilgrims, consisting of Farimorn Farimorn, Iong Iong, Nalira Nalira, Taima Taima, and Sul Sul. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can convince Belub to keep the pilgrims, or tell him to get rid of them.

  • [PERSUASION] They have potential. Great warriors have grown from less. (DC 14)
  • Its not our place to question the Absolute's will.
  • Then get rid of them. The undeserving should be purged.

The first two options causes Belub to send them to the war camp west of Reithwin, after which the pilgrims disappear. Telling Belub to get rid of the pilgrims eventually results in their death.

Defending Moonrise Towers edit

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers and can be found on the rafters above the ground floor's main hall.

Combat edit

Attacks and abilities edit

Bless Bless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Piercing Shot Piercing Shot (Action)   –   Light Crossbow
Damage: 1~8
1d8PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –   Light Crossbow
Damage: 1~8
1d8PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX Save DEX Save
 Range: 18 m / 60 ft

Loot edit