Flaming Sphere
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Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. You can move the sphere.You can remain hidden while casting this spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage: 2~12
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration
- Duration: 10 turns
2d6Fire
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6Fire damage for each spell slot level above 2nd.Creature: Flaming Sphere (creature)
How to learn
Classes:
- Class level 3: Druid, Wizard, and Light Domain (Domain Spell)
- Class level 8: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Flaming Sphere to their spellbooks.
Notes
Bugs
- The DC for both Ram attack and Ablaze is always calculated using the caster's Wisdom modifier, even for wizards.
Visuals
External links edit
- Flaming sphere on the Forgotten Realms Wiki