Flaming Sphere is a level 2 conjuration spell. It allows spellcasters to conjure a Flaming Sphere which can attack and burn enemies.
6 m / 20 ft radius, and dim light for an additional
6 m / 20 ft. You can move the sphere.
Description
Summon a Flaming Sphere that deals 2d6 damage to nearby enemies and objects. It also sheds bright light in a

You can remain hidden while casting this spell.
Properties
- Cost
Action +
Level 2 Spell Slot
- Damage: 2~12
- Details
DEX Save (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Duration: 10 turns

2d6
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6 damage for each spell slot level above 2nd.Creature: Flaming Sphere (creature)
How to learn
Classes:
- Class level 3: Druid, Wizard, and Light Domain (Domain Spell)
- Class level 8: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Wizards with
Level 2 Spell Slots can scribe a
Scroll of Flaming Sphere to their spellbooks.
Notes
- Flaming Sphere might look fragile at first sight, but:
- It is resistant to , , , , and damage.
- It is also immune to , , , and .
- The Sphere can jump without using a bonus action, only the regular movement cost.
Bugs
- The DC for both Ram attack and Ablaze is always calculated using the caster's Wisdom modifier, even for wizards.
Visuals