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Flaming Sphere.webp
Flaming Sphere is a level 2 conjuration spell. It allows spellcasters to conjure a Flaming Sphere which can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6FireFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. You can move the sphere.

You can remain hidden while casting this spell.

Properties

Cost
Action + Level 2 Spell Slot
Damage: 2~12
2d6FireFire
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration
Duration: 10 turns

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 1d6FireFire damage for each spell slot level above 2nd.

Creature: Flaming Sphere (creature)

Portrait Flaming Sphere (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

16

Ablaze Ablaze
When the sphere is ablaze, it leaves behind a Fire Fire surface and deals 2d6FireFire to nearby creatures and objects.
Ram Ram (Bonus Action)
Slam into an enemy creature or object. On a successful save, the target still takes half damage.

How to learn

Classes:

Other ways to learn:

Notes

Bugs

  • The DC for both Ram attack and Ablaze is always calculated using the caster's Wisdom modifier, even for wizards.

Visuals

External links[edit | edit source]