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Heavy Crossbows

From bg3.wiki

Heavy CrossbowsHeavy Crossbows are a type of two-handed martial ranged weapon. The following are some base attributes common to most heavy crossbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Heavy Crossbow. Further down below, you can find a list of all heavy crossbows in the game.

Properties

Damage
1d10 (1~10) + Dexterity modifier PiercingPiercing
Details
Two-Handed Two-Handed
Range: 18 m / 60 ft Range: 18 m / 60 ft
DippableDippable

Actions edit

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing ShotPiercing Shot (Action)
Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks. (Recharge: Short rest Recharge: Short rest.)
Brace (Ranged)Brace (Ranged) (Movement Speed)
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result. (Recharge: Short rest Recharge: Short rest.)

List of heavy crossbows

ItemEnch.DamageDamage
type
WeightPriceSpecial
Rusty Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
6
Watcher Crossbow3d10Piercing50 kg
100 lb
65

Not usable by humanoids.

Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
65
Crossbow of Arcane Force+11d10 + 1Piercing8.1 kg
16.2 lb
130
Arcane AmmunitionArcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4ForceForce damage. (Recharge: Short rest Recharge: Short rest.)
Gandrel's Aspiration+11d10 + 1Piercing8.1 kg
16.2 lb
130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred MunitionsSacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead. (Recharge: Short rest Recharge: Short rest.)
Githyanki Crossbow+11d10 + 1Piercing8.1 kg
16.2 lb
85
Heavy Crossbow +1+11d10 + 1Piercing8.1 kg
16.2 lb
85
Giantbreaker+11d10 + 1Piercing8.1 kg
16.2 lb
380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.
Harold+11d10 + 1Piercing8.1 kg
16.2 lb
480
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving throw or be Baned Baned for 2 turns.
The Long Arm of the Gur+21d10 + 2Piercing8.1 kg
16.2 lb
380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
Fabricated Arbalest+21d10 + 2Piercing8.1 kg
16.2 lb
960
Dazzling RayDazzling Ray (Action)
Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. (Recharge: Short rest Recharge: Short rest.)
Illuminating ShotIlluminating Shot (Bonus Action)
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.
Hellfire Engine Crossbow+21d10 + 2Piercing8.1 kg
16.2 lb
960
Lightning Arrow Lightning Arrow (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition MalefactorReposition Malefactor (Action)
Pulls the creature 9 m / 30 ft closer to you.

Legacy content

    (None)


External links edit

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