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Merregon Legionnaire

From bg3.wiki

Merregon Legionnaire is a Merregon creature in Baldur's Gate 3.

Overview[edit | edit source]

Act One[edit | edit source]

Merregon Legionnaire is in a locked room in Grymforge, accompanied by three Hellsboar. It attacks on sight. The door can be opened by passing a DC 18 Sleight of Hand check or using the Tarnished Silver Key.

Several other Merregon Legionnaires can be found taking part in Yurgir's ambush. If Yurgir Yurgir is pacified, they lounge beside a campfire at X: -664 Y: -760.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave ()   –  Merregon Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate ()   –  Merregon Halberd
Damage: 6~15
D10 Slashing.png
1d10 + 5Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Merregon Halberd
Damage: 6~15
D10 Slashing.png
1d10 + 5Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rush Attack Rush Attack ()   –  Merregon Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot[edit | edit source]