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Goblin Sharp-Eye

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Goblin Sharp-Eye
Goblin Sharp-Eye Model.png
Stats
Level 2

STR

8
(-1)

DEX

14
(+2)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12; 15TTactician
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20

Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and Abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks. Bonus action Duration: 1 turn Gains Disengage Disengage.
Summon Companion Icon.png
Worg Companion
The goblin summons a worg companion to fight alongside them. Action