Bone Chill: Difference between revisions
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| class learns at level 2 = Circle of the Spores | | class learns at level 2 = Circle of the Spores | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature) | |||
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature) | |||
| races = High Elf, High Half-Elf | | races = High Elf, High Half-Elf | ||
| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf |
Revision as of 22:37, 29 August 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing. An undead target receives Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic damage
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Necrotic.
When the spellcaster reaches Level 10, the damage increases by another 1d8 Necrotic damage, for a total of 3d8Necrotic.Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores Druid
- Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue
- Class Level 6: College of Lore Bard (via Magical Secrets subclass feature)
- Class Level 10: Bard (via Magical Secrets class feature)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
External Links
- Chill touch on the Forgotten Realms Wiki