Concussive Smash: Difference between revisions

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[[Category:Actions]][[Category:Weapon Actions]]
[[Category:Actions]][[Category:Weapon Actions]]
[[File:Concussive Smash Icon.png|frameless|right]]
{{WeaponActionPage
'''Concussive Smash''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Clubs|Club]], [[Greatclubs|Greatclub]], [[Light Hammers|Light Hammer]], [[Maces|Mace]], [[Mauls|Maul]], [[Morningstars|Morningstar]], or [[Warhammers|Warhammer]] in their main hand.
| name = Concussive Smash
 
| weapon types = Clubs, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
== Description ==
| description = Hit an enemy with all your might to deal damage and possibly [[Dazed (Condition)|Daze]] them.
Hit an enemy with all your might to deal {{C|Normal Weapon Damage}} and possibly [[Daze]] them.
| damage = weapon
 
| range = weapon
== Properties ==
| attack roll = yes
{{InfoBlob|{{Action}}}}
| recharge = Short Rest
 
| condition = Dazed
* Damage: {{InfoBlob | Normal Weapon Damage }}
| condition save = CON
* {{Attack Roll}}
| condition duration = 2
* {{Range|melee}} (Inherits Weapon Range)
}}
* {{SavingThrow|CON}} to avoid being [[Dazed]]
* {{Recharge|Short Rest}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>Dazed</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their [[Armour Class]].
* Removed if an ally [[Help|helps]] this creature.
|}

Revision as of 22:46, 25 July 2023

Concussive Smash is a weapon action available to characters proficient in and wielding a club, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Daze them.

Properties

Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)