Concussive Smash: Difference between revisions

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[[Category:Actions]][[Category:Weapon Actions]]
[[Category:Actions]][[Category:Weapon Actions]]
[[File:Concussive Smash Icon.png|frameless|right]]
{{WeaponActionPage
'''Concussive Smash''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Clubs|Club]], [[Greatclubs|Greatclub]], [[Light Hammers|Light Hammer]], [[Maces|Mace]], [[Mauls|Maul]], [[Morningstars|Morningstar]], or [[Warhammers|Warhammer]] in their main hand.
| name = Concussive Smash
 
| weapon types = Clubs, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
== Description ==
| description = Hit an enemy with all your might to deal damage and possibly [[Dazed (Condition)|Daze]] them.
Hit an enemy with all your might to deal {{C|Normal Weapon Damage}} and possibly [[Daze]] them.
| damage = weapon
 
| range = weapon
== Properties ==
| attack roll = yes
{{InfoBlob|{{Action}}}}
| recharge = Short Rest
 
| condition = Dazed
* Damage: {{InfoBlob | Normal Weapon Damage }}
| condition save = CON
* {{Attack Roll}}
| condition duration = 2
* {{Range|melee}} (Inherits Weapon Range)
}}
* {{SavingThrow|CON}} to avoid being [[Dazed]]
* {{Recharge|Short Rest}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>Dazed</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their [[Armour Class]].
* Removed if an ally [[Help|helps]] this creature.
|}

Revision as of 22:46, 25 July 2023

Concussive Smash is a weapon action available to characters proficient in and wielding a club, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Daze them.

Properties

Damage
Normal weapon damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)