Crown of Madness: Difference between revisions
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| name = Crown of Madness | | name = Crown of Madness | ||
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| cost = action, spell2 | | cost = action, spell2 | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 |
Latest revision as of 16:29, 9 March 2024
Crown of Madness is a level 2 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach.
Description
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Crown of Madness
Crown of Madness
Duration: 3 turns
- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
How to learn
Classes:
- Class Level 5: Oathbreaker Paladin (Oath Spell)
- Class Level 7: Arcane Trickster Rogue
- Class Level 8: Eldritch Knight Fighter
Notes
- The incantation for Crown of Madness is Demento Te, Latin for "I madden you".