Crown of Madness: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Crown of Madness
| name = Crown of Madness
Line 9: Line 11:
| class learns at level 7 = Arcane Trickster, Eldritch Knight
| class learns at level 7 = Arcane Trickster, Eldritch Knight
| summary = This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach.
| summary = This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach.
| description = Instill madness in an enemy, making them attack the creature closest to them, even if it's allied.
| description = Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
| action type = action
| action type = action
| concentration = yes
| concentration = yes

Revision as of 09:40, 16 August 2023

Template:Up to date

Crown of Madness Icon.png

Crown of Madness is a level 2 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach.

Description

Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Crown of Madness

Crown of Madness Crown of Madness

Duration: 3 turns

Wisdom saving throw

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

How to learn

Classes:

Visuals