Dancing Lights: Difference between revisions

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| notes = Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| notes =
 
* Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
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Latest revision as of 13:11, 24 April 2024

Dancing Lights.webp

Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.

Description

Illuminate a 9 m / 30 ft radius.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Dancing Lights

Dancing Lights Dancing Lights

Duration: 10 turns

Illuminates a 9 m / 30 ft radius.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
    • Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
  • Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External Links[edit | edit source]