Divine Strike: Cold (Ranged)

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Revision as of 19:13, 25 April 2024 by HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Cold (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Cold damage upon a ranged weapon strike. | description = Deal an additional {{DamageText|1d8|Cold}}. | image = Divine Strike Cold Ranged.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Cold | attack roll = yes | recharge = Per turn | duration = | range = ranged | aoe = | aoe m = | aoe ft = | save...")
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Divine Strike Cold Ranged.webp

Divine Strike: Cold (Ranged) is a Nature Domain Cleric Weapon Action and Reaction that deals extra Cold damage upon a ranged weapon strike.

Description

Deal an additional 1d8Damage TypesCold.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Cold.png 1d8 (1~8) Damage TypesCold damage
Details
Attack roll
 Range: 18 m / 60 ft
Recharge: Per turn


How to learn

This action is a variation of:
Divine Strike: Elemental Fury Divine Strike: Elemental Fury

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.