Divine Strike: Thunder: Difference between revisions

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* {{SmallIcon|Divine Strike Thunder Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Thunder}} damage.
* {{SmallIcon|Divine Strike Thunder Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Thunder}} damage.
| image = Divine Strike Thunder Melee.webp
| image = Divine Strike Thunder Melee.webp
| icon = Divine Strike Thunder Melee Icon.webp
| controller icon = Divine Strike Thunder Icon.webp
| icon = Divine Strike Thunder Melee Unfaded Icon.webp
| cost = action
| cost = action
| damage = weapon
| damage = weapon

Revision as of 19:40, 18 April 2024

Divine Strike Thunder Melee.webp

Divine Strike: Thunder is a Tempest Domain Cleric Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Divine Strike Thunder Ranged.webp
  • Melee Skill: Once per turn deal 1d8Damage TypesThunder damage in addition to your weapon's damage.
  • Ranged Skill and Reaction: Deal an additional 1d8Damage TypesThunder damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn


How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.