Divine Strike: Thunder: Difference between revisions

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* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon.
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
| bugs = * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}
}}
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{{ClericNavbox}}

Revision as of 23:34, 26 April 2024

Divine Strike Melee.webp

Divine Strike: Thunder is a Tempest Domain Cleric Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesThunder in addition to your wewapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Poison.png 1d8 (1~8) Damage TypesPoison damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.