Flaming Sphere: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Druid, Wizard, Eldritch Knight, Light Domain
| classes = Druid, Wizard, Light Domain, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 8 = Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: When this spell is cast at 3rd Level or higher, damage increases by {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| variants =
| variants =
| notes =
| notes =

Revision as of 10:04, 25 August 2023

Template:Up to date

Flaming Sphere Icon.png

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.

Summon:

Flaming Sphere Icon.png Flaming Sphere

It receives the following Class Action:

  • Skill Druid FlamingSphere Ram.png Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.

It also receives the following toggleable passive feature:

  • Spell Conjuration FlamingSphere.png Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.
    • Damage:
      D6 Fire.png 2d6 (2~12) Damage TypesFire damage
      (Dexterity Save to halve)
    • AoE: 1.5 m / 5 ft (Radius)

Properties

Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire damage (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Visuals

External Links