Flaming Sphere
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Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a
6 m / 20 ft radius, and dim light for an additional
6 m / 20 ft.
Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and
9 m / 30 ft of Movement Speed.
It receives the following Class Action:
Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: (Dexterity Save to halve)
2d6 (2~12)
Fire damage
Bonus action
Range: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6
Fire to nearby creatures and objects.
Properties
- Damage:
- Details:
-
Range: 18 m / 60 ft
-
AoE: 2 m / 7 ft (Radius)
-
Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6
How to learn
Classes:
- Class Level 3:
Druid ,
Wizard , and
Light Domain Cleric
- Class Level 8:
Arcane Trickster Rogue , and
Eldritch Knight Fighter
Visuals