Healing

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Healing is the process of restoring lost hit points to a creature. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. Healing can never restore more hit points than a creature's hit point maximum, and cannot restore temporary hit points.

Most healing effects use a dice roll, similar to a damage roll, to determine how many hit points are restored; for example the spell Cure Wounds Cure Wounds cast at level 1 restores 1d8hit points + the caster's spellcasting ability. More rarely an effect may heal a fixed amount, like the spell Heal Heal.

Any amount of healing removes the Downed Downed or Bleeding Bleeding conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the Burning Burning condition when drunk, and some healing spells also remove diseases.

Sources of healing

There are many ways to heal characters:

  • Resting - a short rest will restore hit points to each party member equal to half of their maximum, while a long rest will restore all of the party's hit points if you have enough Camp Supplies, or restore them to half their maximum hit points without the supplies.
  • Healing spells - there are many spells which restore hit points. Most are available to the Bard, Cleric, Druid, Paladin and Ranger classes.
  • Healing potions - these are some of the most commonly encountered potions in the game.
  • Class features - many classes have features that can either heal themselves (like the Fighter's Second Wind Second Wind) or heal others (like the Paladin's Lay on Hands Lay on Hands).
  • Creature actions - some creatures have inherent healing abilities, such as the Water Myrmidon's Healing Vapours Healing Vapours.
  • Some magic items provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances.
  • Some conditions, especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active.