Light Domain: Difference between revisions

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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Cleric]] > [[Cleric#Level Progression|Subclass]] > [[Light Domain]]
{{PageSeo
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| description = Light Domain is a subclass of Cleric.
[[File:Light Domain Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."</blockquote>
| image = Class Cleric Light Badge Icon.png
}}


'''Light Domain''' is one of the [[Cleric#Level Progression|Subclass]] of [[Cleric]]. These Clerics are more specialized in preserving life, their healing spells are more potent.
[[Category:Subclasses]]
{{SubclassQuote|quote=The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
== Subclass Features ==
{{SubclassNote|Cleric}}
 
{{Level header|1}}
 
; {{SAI|Warding Flare|w=40}}
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.
 
{{HorizontalRuleImage}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}
 
{{Level header|2}}


== Subclass Features ==
; {{SAI|Radiance of the Dawn|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
 
{{Level header|3}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}
 
{{Level header|5}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}
 
{{Level header|6}}
 
; {{SAI|Improved Warding Flare|w=40}}
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
 
{{Level header|7}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}
 
{{Level header|8}}
 
; {{Pass|Potent Spellcasting|w=40}}
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.
 
{{Level header|9}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


* [[File:Warding Flare Icon.png|middle|frameless|upright=0.1|link=]] Warding Flare: Shield yourself with divine light. Use your reaction to impose [[Disadvantage]] on an attacker, potentially causing their attack to miss.
== External Links ==
[[File:Warding Flare.jpg|left|frameless|upright=0.1|link=]]
* {{FRWiki|Light domain|long}}
* [[File:Radiance Of The Dawn Icon.png|middle|frameless|upright=0.1|link=Radiance Of The Dawn]] [[Radiance Of The Dawn]] (Level 2)


* Domain Spells: You gain spells from your domain. They are '''Always Prepared'''.
{{ClericNavbox}}
** Cantrips: [[File:Light Icon.png|middle|frameless|upright=0.1|link=Light]] [[Light]]
** [[File:Burning Hands Icon.png|middle|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
** [[File:Faerie Fire Icon.png|middle|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
** [[File:Flaming Sphere Icon.png|middle|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]] (Level 3)
** [[File:Scorching Ray Icon.png|middle|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]] (Level 3)

Latest revision as of 21:53, 15 May 2024

Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare
Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded Blinded is immune to this effect.
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Radiance of the Dawn Radiance of the Dawn
Channel Divinity Action
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6

Improved Warding Flare Improved Warding Flare
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8

Potent Spellcasting Potent Spellcasting
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9

Domain Spells
You gain spells from your domain. They are Always Prepared.

External Links[edit | edit source]