Nyrulna: Difference between revisions

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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| name = Nyrulna
| name = Nyrulna
| image = Nyrulna Icon.png
| image = Nyrulna Icon.png
| controller icon = Nyrulna Unfaded.png
| icon = Nyrulna Unfaded Icon.png
| category = martial
| category = martial
| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons, which can be thrown to create an explosion that deals thunder damage.
| description = {{legendary|Nyrulna}} is a legendary, +3 trident that can be thrown to create an explosion that deals {{DamageColor|Thunder|Thunder}} damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown.  
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| where to find = * Found in a DC 20 locked Painted Chest (X: -1511, Y: -1522) in the [[Jungle]], right next to the exit portal. This area can be accessed by winning the jackpot from [[Akabi]] at the [[Circus of the Last Days]] in [[Rivington]] during [[Chapter Three]]. Since the game is rigged, you have to first pickpocket his Mage Hand ring in order to win.
| where to find = * Win the jackpot from [[Akabi]], found in the [[Circus of the Last Days]] in [[Rivington]], by first pickpocketing his {{SmIconLink|Guiding Light Icon.png|Djinni Ring}}. '''Nyrulna''' is found in a DC 20 locked Painted Chest in the {{Coords|-1511|-1522|Jungle}} he teleports you to, right next to the exit portal.
* If the character is a Bard, it is also possible to win the jackpot by passing a DC15 [[Performance]] check after noticing that [[Akabi]] is cheating.
| type = Tridents
| type = Tridents
| rarity = legendary
| rarity = legendary
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| enchantment = +3
| enchantment = +3
| thrown = yes
| thrown = yes
| can't dual wield = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 840
| price = 840
| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageInfo|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
| uid = MAG_TheThorns_Trident
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to [[Movement_Speed|movement speed]] and jump distance. Equipping this weapon gives you [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Immunity]] to falling damage.
| uuid = daf0be7f-87d9-448a-b94e-471ffec40ac5
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft.
| passives = Zephyr Connection, Veil of the Wind, Nyrulna: Glowing
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break
| special = <!--| special weapon actions = Zephyr Flash, Zephyr Break-->
| weapon actions = Piercing Strike, Maiming Strike
| special weapon actions = Zephyr Flash, Zephyr Break
| notes = * The explosion caused by [[Zephyr Connection]] happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made.
}}
}}


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File:Nyrulna ingame.png|Appearance in game
File:Nyrulna ingame.png|Appearance in game
</gallery>
</gallery>
[[Category:Sources of Piercing damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 08:23, 1 April 2024

Nyrulna image

Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown.

Description Icon.png
The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.

Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing damage
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing damage
Extra damage
D6 Thunder.png 1d6 (1~6) Damage TypesThunder damage
Details
Tridents Tridents
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 840 gp
UID MAG_TheThorns_Trident
UUID daf0be7f-87d9-448a-b94e-471ffec40ac5

Special

The holder of this item gains:

  • Zephyr Connection
    This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
  • Veil of the Wind
    You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: Glowing Nyrulna: Glowing
    This object shines with a glowing light in a radius of 6 m / 20 ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Special weapon actions

This weapon also grants the following:

Where to find

  • Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the JungleX: -1511 Y: -1522 he teleports you to, right next to the exit portal.
  • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.

Notes

  • The explosion caused by Zephyr Connection happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made.

Gallery[edit | edit source]