Protection from Evil and Good: Difference between revisions

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'''Protection from Evil and Good''' is a [[Spells#1st Level Spells|Level 1]] Abjuration Spell. This spell allows spellcasters to surround themselves with magical protection against aberrations, celestials, elementals, fey, fiends, and undead.
{{SpellPage
 
| name = Protection from Evil and Good
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Abjuration Spells]]
| image = Protection from Evil and Good.webp
 
| level = 1
[[File:Protection from Evil and Good Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Abjuration
| title = <div style="font-size:105%; font-family:Georgia;">''"Protect an ally against aberrations, celestials, elementals, fey, fiends, and undead. The targets can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or possesed by them, and when these creatures attack it, they have [[Disadvantage]]."''</div>
| ritual =
----
| classes = Cleric, Warlock, Wizard, Paladin
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| class learns at level 1 = Cleric, Warlock, Wizard
----
| class learns at level 2 = Paladin
| Range = 1.5m / 5ft
| class learns at level 3 = Oath of Devotion:Oath Spell, Arcane Trickster, Eldritch Knight
| School = Abjuration
| races =
| Concentration = Required
| race learns at level 1 =
| Condition = [[Condition#Protection from Evil and Good|Protection from Evil and Good]]
| race learns at level 2 =
| Duration = Until [[Long Rest]]
| other ways to learn = * Granted to [[Ranger]]s who pick {{SAI|Keeper of the Veil}} as their Favoured Enemy at level 1. {{Recharge|Long Rest}}
| Class = [[Cleric]], [[Druid]], [[Paladin]], [[Warlock]], [[Wizard]]
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Warlock,  Magic Initiate: Wizard
}}]]
| granted by items = The Ever-Seeing Eye:Short Rest
 
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
== Description ==
| description = Protect an ally against the attacks and powers of [[List of Creature_ Types#Aberration|Aberrations]], [[List of Creature_ Types#Celestial|Celestials]], [[List of Creature_ Types#Elemental|Elementals]], [[List of Creature_ Types#Fey|Fey]], [[List of Creature_ Types#Fiend|Fiends]], and [[List of Creature_ Types#Undead|Undead]].
Protect an ally against aberrations, celestials, elementals, fey, fiends, and undead.
| extra description = The targets can't be {{Cond|Charmed}}, {{Cond|Frightened}}, or possessed by them{{notes}}, and when these creatures attack it, they have {{Disadvantage}}.
 
| cost = action, spell1
The targets can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or possesed by them, and when these creatures attack it, they have [[Disadvantage]].
| attack roll =
 
| damage =
== Properties ==
| damage modifier =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| damage type =
 
| damage save =
''Available to level 1 [[Cleric]], [[Druid]], [[Warlock]], [[Wizard]] and level 2 [[Paladin]].''
| damage save effect =
 
| damage per =
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 1.5m / 5ft}}
| extra damage =
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| extra damage modifier =  
 
| extra damage type =
{| role="presentation" class="wikitable"
| extra damage save =
| <strong>[[File: Protection from Evil and Good Condition Icon 3.png|frameless|upright=0.12]] Protection from Evil and Good</strong>
| extra damage save effect =
|-
| extra damage per =
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
| concentration = yes
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
| range = melee
* These creatures have [[Disadvantage]] on [[Attack Rolls]] against the target.
| range m =
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
| range ft =
|}
| aoe =
| aoe m =
| aoe ft =
| condition = Protection from Evil and Good
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =  
* You do not get any immunity to charmed.
* The immunity to frightened and possession is against any source, not just the listed creature types.
* This spell prevents negative effects of the [[Part of the Flock]] debuff incurred by the [[Whispering Mask]].
| video = Protection from Evil and Good Visuals.mp4
}}
== External Links ==
* {{FRWiki|Protection from evil and good|long}}

Latest revision as of 22:42, 27 April 2024

Protection from Evil and Good.webp

Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.

Description

Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.

The targets can't be Charmed Charmed, Frightened Frightened, or possessed by them[See Notes], and when these creatures attack it, they have Disadvantage Icon.png Disadvantage.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Protection from Evil and Good

Protection from Evil and Good Protection from Evil and Good

Duration: Until Long rest

The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage Icon.png Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].

How to learn

Classes:

Feats:

Granted by the following items:

Other ways to learn:

Notes

  • You do not get any immunity to charmed.
  • The immunity to frightened and possession is against any source, not just the listed creature types.
  • This spell prevents negative effects of the Part of the Flock debuff incurred by the Whispering Mask.

Visuals

External Links[edit | edit source]