Qu'th: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(infobox)
mNo edit summary
 
Line 47: Line 47:


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Githyanki Shortsword}}.
{{Feature box|Main Hand Attack}}


* Can use [[weapon actions]].
{{Feature box|Psychic Rend}}
 
{{Attack Roll}}
 
{{Action}}}}{{Feature box|name=Psychic Rend|Reach into an enemy's mind and tear it to pieces.
 
{{DamageInfo|2d8+3|Psychic}}
 
{{Cond|Psychic Rend}} - 3 turns.
 
{{Saving throw|INT}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}


{{NavRosymornMonastery}}
{{NavRosymornMonastery}}

Latest revision as of 09:40, 29 April 2024

Ardent Qu'th is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.

Involvement[edit | edit source]

Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of Crèche Y'llek. He is mildly impressed by the party's ability to earn an audience with the inquisitor.

He will become hostile to the player if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki Warrior.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mind Spike.webp
D8 Psychic.png 2d8 (2~16) Damage TypesPsychic damage

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
INT Save
 Range: 18 m / 60 ft