Rapiers
Jump to navigation
Jump to search
Rapiers are a type of one-handed martial melee weapon. Following are some base attributes common to most rapiers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Rapier. Further down below, you can find a list of all rapiers in the game.
Properties
- Damage
- 1d8 (1~8) + Strength or Dexterity modifier Piercing damage
- Details
- One-Handed
- Melee: 1.5 m / 5 ft
- Finesse
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
-
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds.
-
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
-
- Flourish ()
- Feint an attack to possibly throw your opponent Off Balance.
List of rapiers
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
1d8 | Piercing |
0.9 kg
|
80 | |||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
85 | ||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
130 |
|
|
1d8 1d4 |
Piercing Psychic |
0.9 kg
|
130 | |||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
380 |
|
|
+2 | 1d8 + 2 | Piercing |
0.9 kg
|
190 | ||
+2 | 1d8 + 2 | Piercing |
0.9 kg
|
960 |
|
|
+1 | 1d8 + 1 1d4 |
Piercing Radiant |
0.9 kg
|
960 |
|
|
+3 | 1d8 + 3 1d4 |
Piercing Necrotic |
0.9 kg
|
1300 |
|