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{{SpellPage
| name = Sanctuary
| image = Sanctuary.webp
| level = 1
| school = Abjuration
| classes = Cleric, Paladin
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.


[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > Sanctuary
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
----'''Sanctuary''' is a [[Spell#1st Level Spells|Level 1]] Abjuration Spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| class learns at level 1 = Cleric
[[File:Sanctuary Icon.png|thumb|240x240px|{{AbilityInfobox
| class learns at level 3 = Oath of Devotion:Oath Spell
| title = <div style="font-size:105%; font-family:Georgia;">''"Ward yourself or an ally against enemy [[Attack Rolls|Attacks]]. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area."''</div>
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
----
| class learns at level 10 = Bard:via [[Magical Secrets]]
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| granted by feats = Magic Initiate: Cleric
----
| cost = bonus, spell1
| Range = 18m / 60ft
| range = ranged
| School = Abjuration
| range m =
| Concentration = None
| range ft =
| Condition = [[Condition#Sanctuary|Sanctuary]]
| condition = Sanctuary
| Duration = 10 Turns
| condition duration = 10
| Class = Paladin (Oath of Devotion)
| higher levels =
}}]]
| notes =
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
* Weapon attacks do not count as harmful unless they hit or damage something.
* Performing a {{SAI|Shove}} will break the sanctuary effect of the person shoving.
* Damaging yourself will break sanctuary. This includes the things listed below:
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Damage dealt by summons you control does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as you don't deal damage.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground.
* {{SAI|Sleet Storm|c=16}} does not break sanctuary.
* {{SAI|Moonbeam|c=16}} and {{SAI|Move Moonbeam}} does not break sanctuary even if you deal damage with it.
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage when you succeed on saving throws.
}}


==Description==
== External Links ==
Ward yourself or an ally against enemy [[Attack Rolls|Attacks]]. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.
* {{FRWiki|Sanctuary|long}}
 
==Properties==
<code>[[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot</code>
 
''Available to level 2 [[Paladin]] ([[Oath of Devotion]]).''
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
{| class="wikitable" role="presentation"
|[[File:Sanctuary Icon.png|frameless|25x25px]]<b> Sanctuary</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 Turns}}
*Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks.
*Enemies can attempt a [[Wisdom]] [[Saving Throws|Saving Throw]] to bypass this effect.
*The target can still take damage from spells that influence a large area.
|}

Revision as of 18:00, 9 April 2024

Sanctuary.webp

Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.

Description

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Sanctuary

Sanctuary Sanctuary

Duration: 10 turns

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

How to learn

Classes:

Feats:

Notes

  • Throw Throw is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
  • Weapon attacks do not count as harmful unless they hit or damage something.
  • Performing a Shove Shove will break the sanctuary effect of the person shoving.
  • Damaging yourself will break sanctuary. This includes the things listed below:
  • If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
  • If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
    • This includes conditions applied from surfaces you created, like Poisoned Poisoned or Burning Burning.
    • This does not include conditions if the damage is not attributed to the person with sanctuary, like Singing Sword: Shriek Singing Sword: Shriek.
  • Damage dealt by summons you control does not break sanctuary.
  • Hypnotic Gaze Hypnotic Gaze does not break sanctuary.
  • Gust of Wind Gust of Wind and Chromatic Orb Chromatic Orb does not break sanctuary as long as you don't deal damage.
  • Sleet Storm Sleet Storm does not break sanctuary.
  • Moonbeam Moonbeam and Move Moonbeam Move Moonbeam does not break sanctuary even if you deal damage with it.
  • Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage when you succeed on saving throws.

External Links