Sleet Storm: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Druid, Sorcerer, Wizard, Tempest Domain, Storm Sorcery
| classes = Druid, Sorcerer, Wizard, Nature Domain, Tempest Domain, Storm Sorcery
| class learns at level 5 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 5 = Druid, Sorcerer, Wizard, Nature Domain, Tempest Domain
| class learns at level 6 = Storm Sorcery
| class learns at level 6 = Storm Sorcery
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the [[Concentration]] of spellcasters.  
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
| description = Call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the {{Concentration}} of spellcasters.
| description = Call forth a storm that douses fire, creates an [[Ice Surface]], and forces spellcasters to succeed at a {{Concentration}} {{SavingThrow}} in order to maintain Concentration.


Ice is a surface that is considered difficult terrain. Creatures moving through it have their [[Movement Speed]] halved, and may fall [[Prone]].  
Ice is a surface that is considered [[Difficult Terrain]]. Creatures moving through it have their [[Movement Speed]] halved, and will fall [[Prone]] on a failed [[Dexterity]] {{SavingThrow}}.  
| action type = action
| action type = action
| attack roll =
| attack roll =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Coast Land at level 5 learn this spell automatically.
* Generates an [[Ice Surface]]. Creatures moving through it have their [[Movement Speed]] halved, and must make a [[Dexterity]] {{SavingThrow}} or fall [[Prone]].
* Spellcasters in the area must make a {{Concentration}} {{SavingThrow}} to maintain their spells.
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
* {{Class|Circle of the Land}}s who choose the Arctic or Coast Land at level 5 learn this spell automatically.
| video = Sleet Storm Visuals.mp4
| video = Sleet Storm Visuals.mp4
}}
}}

Revision as of 10:24, 24 August 2023

Sleet Storm Icon.png

Sleet Storm is a level 3 conjuration spell. This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.

Description

Call forth a storm that douses fire, creates an Ice Surface, and forces spellcasters to succeed at a Concentration Concentration Saving throw in order to maintain Concentration.

Ice is a surface that is considered Difficult Terrain. Creatures moving through it have their Movement Speed halved, and will fall Prone on a failed Dexterity Saving throw.

Properties

Details
 Range: 18 m / 60 ft
Creates Area: Sleet Storm
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Area: Sleet Storm

How to learn

Classes:

Notes

  • Circle of the Land Druids who choose the Arctic or Coast Land at level 5 learn this spell automatically.
  • Any Damage TypesFire damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.

Visuals

External Links