Sources of Temporary Hit Points: Difference between revisions

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=Spells=
=Spells=
* {{SAI|Armour of Agathys}} ('''''5 per spell level''''')
* {{SAI|Armour of Agathys}} ('''''5 per spell level''''')
* {{SAI|Aid}} ('''''5 per spell level''''')
* {{SAI|Bear's Endurance}} ('''''7''''')
* {{SAI|Bear's Endurance}} ('''''7''''')
* {{SAI|False Life}} ('''''7 plus 5 per additional spell level''''')
* {{SAI|False Life}} ('''''7 plus 5 per additional spell level''''')
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==Shields==
==Shields==
* {{RarityItem|Glowing Shield}} ('''''8''': Upon taking damage when below 50% HP'')
* {{RarityItem|Glowing Shield}} ('''''8''': Upon taking damage when below 50% HP'')


=Abilities=
=Abilities=
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* {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'')
* {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'')
* {{RarityItem|Elixir of Heroism}} ('''''10''''')
* {{RarityItem|Elixir of Heroism}} ('''''10''''')
=Max hit points=
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
* {{SAI|Aid}} ('''''5 per spell level''''')
* {{SAI|Heroes' Feast}} ('''''12''''')
* {{Cond|Refreshed}} ('''''10''''')

Latest revision as of 19:52, 11 February 2024

Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.

In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.

Spells[edit | edit source]

Equipment[edit | edit source]

Headwear[edit | edit source]

Cloaks[edit | edit source]

Armour[edit | edit source]

Boots[edit | edit source]

Weapons[edit | edit source]

Shields[edit | edit source]

Abilities[edit | edit source]

Items[edit | edit source]

Max hit points[edit | edit source]

You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.