The Great Old One: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = The Great Old One is a subclass of Warlock.
| description = The Great Old One is a subclass of Warlock.
| image = Class Warlock Great Old One Badge Icon.png
| image = Class Warlock Great Old One Badge Icon.png
}}
}}
{{SubclassQuote|quote=Warlocks bound to eldritch beings in the Far Realms work toward inscrutable goals, gaining strange powers over entropy and the mind.|image=Class Warlock Great Old One Badge Icon.png}}
{{SubclassQuote|quote=You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.|image=Class Warlock Great Old One Badge Icon.png}}
'''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
'''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
[[Category:Subclasses]]
[[Category:Subclasses]]
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{{SubclassNote|Warlock}}
{{SubclassNote|Warlock}}


=== Level 1 ===
{{Level header|1}}
''Expanded Spell List (1st Level Spells):''
* {{SAI|Dissonant Whispers}}
* {{SAI|Tasha's Hideous Laughter}} {{Icon|Concentration Icon.png|12px}}


==== {{SAI|Mortal Reminder|w=40}} ====
; {{SAI|Mortal Reminder|w=40}}
* When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn.
: When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn.


=== Level 3 ===
{{HorizontalRuleImage}}


''Expanded Spell List (2nd Level Spells):''
; Expanded Spell List
* {{SAI|Detect Thoughts}} {{Icon|Concentration Icon.png|12px}} {{Icon|Ritual Spell Icon.png|12px}}
: 1st Level Spells
* {{SAI|Phantasmal Force}} {{Icon|Concentration Icon.png|12px}}
:* {{SAI|Dissonant Whispers}}
:* {{SAI|Tasha's Hideous Laughter|c=16}}


=== Level 5 ===
{{Level header|3}}


''Expanded Spell List (3rd Level Spells):''
; Expanded Spell List
* {{SAI|Bestow Curse}} {{Icon|Concentration Icon.png|12px}}
: 2nd Level Spells
* {{SAI|Slow}} {{Icon|Concentration Icon.png|12px}}
:* {{SAI|Detect Thoughts|c=16|r=16}}
:* {{SAI|Phantasmal Force|c=16}}


=== Level 6 ===
{{Level header|5}}


==== {{SAI|Entropic Ward|w=40}} ====
; Expanded Spell List
* Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. {{Recharge|Short Rest}}
: 3rd Level Spells
:* {{SAI|Bestow Curse|c=16}}
:* {{SAI|Slow|c=16}}


===Level 7===
{{Level header|6}}


''Expanded Spell List (4th Level Spells):''
; {{SAI|Entropic Ward|w=40}}
* {{SAI|Dominate Beast}} {{Icon|Concentration Icon.png|12px}}
: Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. {{Recharge|Short Rest}}
* {{SAI|Evard's Black Tentacles}} {{Icon|Concentration Icon.png|12px}}


===Level 9===
{{Level header|7}}


''Expanded Spell List (5th Level Spells):''
; Expanded Spell List
* {{SAI|Dominate Person}} {{Icon|Concentration Icon.png|12px}}
: 4th Level Spells
* {{SAI|Telekinesis}} {{Icon|Concentration Icon.png|12px}}
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Evard's Black Tentacles|c=16}}


===Level 10===
{{Level header|9}}


==== Thought Shield ====
; Expanded Spell List
: 5th Level Spells
:* {{SAI|Dominate Person|c=16}}
:* {{SAI|Telekinesis|c=16}}


* '''{{SAI|Thought Shield: Psychic Resistance|w=30}}:''' An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage.  
{{Level header|10}}
* '''{{SAI|Thought Shield: Psychic Reflection|w=30}}:''' Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage.
 
; {{SAI|Thought Shield: Psychic Resistance|w=40}}
: An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage.  
 
{{HorizontalRuleImage}}
 
; {{SAI|Thought Shield: Psychic Reflection|w=40}}
: Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage.


{{WarlockNavbox}}
{{WarlockNavbox}}

Latest revision as of 17:37, 21 March 2024

You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.
Class Warlock Great Old One Badge Icon.png
Class Warlock Great Old One Badge Icon.png
You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.

The Great Old One is one of the Subclasses of Warlock. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Warlock, in addition to its unique features outlined below.

Level 1

Mortal Reminder Mortal Reminder
When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom saving throw or become Frightened Frightened until the end of their next turn.
Bg3 content hr.png
Expanded Spell List
1st Level Spells

Level 3

Expanded Spell List
2nd Level Spells

Level 5

Expanded Spell List
3rd Level Spells

Level 6

Entropic Ward Entropic Ward
Impose Disadvantage Icon.png Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage Icon.png Advantage on your next Attack roll against the attacker for 1 turn. Recharge: Short rest

Level 7

Expanded Spell List
4th Level Spells

Level 9

Expanded Spell List
5th Level Spells

Level 10

Thought Shield: Psychic Resistance Thought Shield: Psychic Resistance
An elder being shields your brain. You gain Resistance to Damage TypesPsychic damage.
Bg3 content hr.png
Thought Shield: Psychic Reflection Thought Shield: Psychic Reflection
Your patron doesn't appreciate attempts to attack your mind. When you take Damage TypesPsychic damage, your attacker takes the same damage.