Wild Shape: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Added AC values, added note about AC becoming that of the wild shaped form)
m (Moved link to "what works with wildshape" reddit post so it's more visible)
(68 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[[File:Wild Shape Icon.png|frameless|right]]
{{ActionPage
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]]
| image = Wild Shape.webp
'''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.
| summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.


''See also: {{SmallIcon|Druid Tadpole Aberrant Shape Icon.png}} [[Aberrant Shape]]''
''See also: '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} enhanced version with extra exclusive forms.''
 
| description = Magically assume the shape of a beast.
== Description ==
| extra description = While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]].
 
You can take on the attributes your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.


When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
 
| cost = action, wldshp
== Properties ==
| additional =
{{InfoBlob|{{Action}} + [[File:Wild Shape Charges Icon.png|frameless|40px]] Wild Shape Charge}}
* Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
 
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form. Your [[movement speed]] is based on your racial movement speed, but some shapes add a bonus.
* Your physical '''Ability Scores''' ([[Strength]], [[Dexterity]], [[Constitution]]) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.
* If a {{Concentration}} [[Spell]] was cast ''before'' entering Wild Shape, you '''do not''' lose Concentration on the spell after Wild Shaping.  
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* You retain your normal [[Skill]] and [[Saving Throw]] [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
** Sabre-Tooth, Panther: 1.15
** Myrmidons, Rothe, Owlbear: 1.2
** Bear, Badger, Spider: 1.3
** Wolf: 1.4
* The damage dealt by beast form attacks depends on the form used:
** 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
** 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
* Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features that work with wildshape] for more information.
| higher levels =
* At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}.
* At 10th level grants access to the form {{SAI|Wild Shape: Dilophosaurus}}.


{{clear}}
=== All Wild Shape Forms ===
== Combat Wild Shape Action ==
{{InfoBlob|{{Action|Bonus}} + [[File:Wild Shape Charges Icon.png|frameless|40px]] Wild Shape Charge}}


As a Bonus Action, you can assume the form of a beast. You can transform twice per [[Short Rest]].
{{:Wild Shape table (Druid)}}


''Only available to [[Circle of the Moon]] Druids.''
| class learns at level 2 = Druid
 
| variants = Wild Shape: Badger, Wild Shape: Bear, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Dire Raven, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Dilophosaurus, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon
== List of Wild Shape Creatures ==
| notes =
=== [[File:Wild Shape Badger Icon.png|frameless|upright=0.13]] Wild Shape: Badger ===
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
[[File:Badger Portrait.png|frameless|upright=1.5|left]] Take the shape of a giant '''Badger''' that can burrow into the ground. You gain [[File:Bite (Badger) Icon 64px.png|frameless|upright=0.1]] [[Bite (Badger)]], [[File:Claws (Badger) Icon 64px.png|frameless|upright=0.1]] [[Claws (Badger)]], and [[File:Burrow Icon 64px.png|frameless|upright=0.1]] [[Burrow]].
* {{SmallIcon|Druid Tadpole Aberrant Shape Icon.png}} [[Aberrant Shape]] was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]].
 
}}
Badger shape has the following physical attributes:
 
{{AttributeBlock|14|10|15|hp=13|ac=10}}
{{clear}}
 
=== [[File:Wild Shape Bear Icon.png|frameless|upright=0.13]] Wild Shape: Bear ===
[[File:Bear Portrait.png|left|frameless|upright=1.5]] ''Only available to [[Circle of the Moon]] Druids.''
Take the shape of a polar '''Bear''' that tanks damage by taunting enemies. You gain [[File:Goading Roar Icon 64px.png|frameless|upright=0.1]] [[Goading Roar]] and [[File:Claws (Bear) Icon 64px.png|frameless|upright=0.1]] [[Claws (Bear)]].
 
Bear shape has the following physical attributes:
 
{{AttributeBlock|19|10|16|hp=30|ac=12}}
{{clear}}
 
=== [[File:Wild Shape Cat Icon.png|frameless|upright=0.13]] Wild Shape: Cat ===
[[File:Cat Portrait.png|frameless|upright=1.5|left]] Take the shape of a ragdoll '''Cat''' that can distract enemies by meowing. You gain [[File:Claws Cat Icon 64px.png|frameless|upright=0.1]] [[Claws (Cat)]] and [[File:Meow Icon 64px.png|frameless|upright=0.1]] [[Meow]].  
 
Cat shape has the following physical attributes:
 
{{AttributeBlock|6|15|10|hp=2|ac=12}}
{{clear}}
 
=== [[File:Wild Shape Spider Icon.png|frameless|upright=0.13]] Wild Shape: Spider ===
[[File:Spider Portrait.png|frameless|left|upright=1.5]] Take the shape of of a giant '''Spider''' that can shoot webs to entangle enemies. You gain [[File:Web Spider Icon 64px.png|frameless|upright=0.1]] [[Web (Spider)]] and [[File:Venomous Bite Spider Icon 64px.png|frameless|upright=0.1]] [[Venomous Bite]].  
 
Spider shape has the following physical attributes:


{{AttributeBlock|14|16|12|hp=20|ac=14}}
== External links ==
{{clear}}
* {{FRWiki|Wild shape|long}}


=== [[File:Wild Shape Wolf Icon.png|frameless|upright=0.13]] Wild Shape: Wolf ===
{{DruidNavbox}}
[[File:Wolf Portrait.png|frameless|left|upright=1.5]] Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. You gain [[File:Inciting Howl Wolf Icon 64px.png|frameless|upright=0.1]] [[Inciting Howl (Wolf)]], [[File:Bite Wolf Icon 64px.png|frameless|upright=0.1]] [[Bite (Wolf)]], and [[File:Bite Wolf Icon 64px.png|frameless|upright=0.1]] [[Exposing Bite]]. Like all wolves, this wolf form has the [[Pack Tactics]] passive feature.
 
Wolf shape has the following physical attributes:
 
{{AttributeBlock|17|15|15|hp=18|ac=14}}
{{clear}}
 
=== [[File:Wild Shape Dire Raven Icon.png|frameless|upright=0.13]] Wild Shape: Dire Raven ===
[[File:Dire Raven Portrait.png|frameless|upright=1.5|left]] ''Only available to Level 4 [[Circle of the Moon]] Druids.''
Take the shape of of a '''Dire Raven''' that can Blind enemies. You gain [[File:Beak Attack Raven Icon 64px.png|frameless|upright=0.1]] [[Beak Attack]] and [[File:Rend Vision Raven Icon 64px.png|frameless|upright=0.1]] [[Rend Vision]].
 
Dire Raven shape has the following physical attributes:
 
{{AttributeBlock|6|14|8|hp=13|ac=16}}
{{clear}}
 
=== [[File:Wild Shape Deep Rothe Icon.png|frameless|upright=0.13]] Wild Shape: Deep Rothé ===
[[File:Deep Rothe Portrait.png|frameless|upright=1.5|left]] ''Available to Level 4 [[Druid|Druids]].''
Take the shape of of a '''Deep Rothé''' that can charge and impale enemies. You gain [[File:Gore Deep Rothe Icon 64px.png|frameless|upright=0.1]] [[Gore]] and [[File:Charge Deep Rothe Icon 64px.png|frameless|upright=0.1]] [[Charge]].
 
Deep Rothé shape has the following physical attributes:
 
{{AttributeBlock|18|10|14|hp=23|ac=10}}
{{clear}}
 
== Trivia ==
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].

Revision as of 06:18, 1 May 2024

Wild Shape.webp

Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.

See also: Combat Wild Shape Combat Wild Shape, the Circle of the Moon Druid enhanced version with extra exclusive forms.

Description

Magically assume the shape of a beast.

While in animal shape, you can't talk or cast Spells. You take on the attributes of your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 Hit Points, you revert to your normal form.

Properties

Cost:
Action + Wild Shape Charge
Details:
  • Grants access to the forms Wild Shape: Badger Wild Shape: Badger, Wild Shape: Cat Wild Shape: Cat, Wild Shape: Spider Wild Shape: Spider, and Wild Shape: Wolf Wild Shape: Wolf.
  • Your physical Ability Scores (Strength icon.png Strength, Dexterity icon.png Dexterity, and Constitution icon.png Constitution) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class Armour Class also become that of the transformed creature. You retain the mental Ability Scores (Intelligence icon.png Intelligence, Wisdom icon.png Wisdom, and Charisma icon.png Charisma) of your original form. Your movement speed is based on your racial movement speed, but some shapes add a bonus.
  • When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
  • If you cast a Concentration Concentration Spell before entering Wild Shape, entering Wild Shape does not end your Concentration on it.
  • You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
  • Your equipped items are merged into your beast form and do not have any effect until you revert back.
  • You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
  • Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
    • Sabre-Tooth, Panther: 1.15
    • Myrmidons, Rothe, Owlbear: 1.2
    • Bear, Badger, Spider: 1.3
    • Wolf: 1.4
  • The damage dealt by beast form attacks depends on the form used:
    • 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
    • 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
    • The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
  • The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
  • Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See List of feats and features that work with wildshape for more information.

At Higher Levels

All Wild Shape Forms

Creature Level Learned Base AC Dex Mod to AC AC HP (Base) HP (At Level 12) STR DEX CON
Badger Badger 2 10 +0 10 13 48 14 10 15
Bear Bear 2* 12 +0 12 30 111 19 10 16
Cat Cat 2 10 +2 12 2 2 6 15 10
Spider Spider 2 11 +3 14 20 74 14 16 12
Wolf Wolf 2 12 +2 14 18 97 17 15 15
Dire Raven Dire Raven 4* 14 +2 16 13 13 6 14 8
Deep Rothé Deep Rothé 4 10 +0 10 23 48 18 10 14
Panther Panther 6 12 +2 14 45 68 14 15 10
Owlbear Owlbear 6 14 +1 15 65 112 20 12 17
Sabre-Toothed Tiger Sabre-Toothed Tiger 8* 12 +1 13 67 89 18 13 15
Dilophosaurus Dilophosaurus 10 13 +1 14 74 96 19 13 17
Air Myrmidon Air Myrmidon 10* 16 +2 18 90 108 18 14 14
Earth Myrmidon Earth Myrmidon 10* 18 +0 18 103 124 18 10 17
Fire Myrmidon Fire Myrmidon 10* 14 +4 18 90 108 13 18 15
Water Myrmidon Water Myrmidon 10* 16 +2 18 90 108 18 14 16

Variants

How to learn

Classes:

Notes

External links