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Absolute set

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The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute, except for the Vision of the Absolute.


Name Slot Effect

Absolute's Protector
Off-Hand MeleeOff-Hand Melee (Shield)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
Shield BlowShield Blow (Reaction)
When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
Fire Shield: ChillFire Shield: Chill (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Absolute's Talisman
AmuletAmulet
The Absolute's Mercy
If the wearer bears the Absolute's Brand, they have Advantage Icon.png Advantage on Death Saving Throws.
Absolute's Talisman: AidAbsolute's Talisman: Aid (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)

Absolute's Warboard
Off-Hand MeleeOff-Hand Melee (Shield)
Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.
HeroismHeroism (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Gloves of Power
GlovesGloves (Non-Armour)
Absolute's Bane
On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target's Attack rolls and Saving throws.

Ring of Absolute Force
RingRing
ThunderwaveThunderwave (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Absolute's Tempest
If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

Vision of the Absolute
Main Hand MeleeMain Hand Melee (Spear)
Absolute Night
Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6PiercingPiercing to certain creatures that sport multiple sets of eyes.