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Corrosive Spit
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Description
Spray a target with corrosive fluids that slowly melt away its Armour Class.
The target's Armour Class decreases by 1 per turn, to a maximum penalty of -5. Water removes the spit and its effects.Properties
- Cost
- Action
- Damage: 4~34
- Details
- CON Save (Spell save DC)
- Range: 18 m (60 ft)
At higher levels
At level 12, the damage increases to:
Technical details
UID
Projectile_CorrosiveSpit_DilophosaurusCondition: Corrosive Spit: Dissolving
Corrosive Spit: Dissolving
Duration: 5 turns
- Takes 1d10Acid damage per turn.
- Affected entity's Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Condition: Corrosive Spit: Dissolved
Corrosive Spit: Dissolved
Duration: 5 turns
- Affected entity's Armour Class has been reduced by 5. The spit can be removed with water.
How to learn
Used by creatures: Wild Shape: Dilophosaurus
Notes
- Corrosive Spit does not count as an attack for the purposes of Wild Strike or Improved Wild Strike.
- Corrosive Spit: Dissolving immediately deals 1d10Acid to the target upon application, and then deals an additional 1d10Acid to the target on the end of its next four turns, for a total of 5d10Acid damage.
Bugs
- This action lacks the
IsHarmfulspell flag, and as such is able to target creatures affected by Sanctuary.


















































