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Lyrthindor

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Lyrthindor is a secret Dark Justiciar in the Gauntlet of Shar.

“
These hands...too big. Where are the others? Where's the rest of me?!
„
— Lyrthindor upon reappearing in front of the party

History[edit section | visual editor]

Lyrthindor was a member of Ketheric Thorm's Ketheric Thorm's Dark Justiciar army, during the Sharran occupation of Reithwin Town and its surroundings over a hundred years ago. Originally a husband and father, the plague took his family and Lyrthindor turned to Shar Shar in his grief. He was one of many Sharrans who became a Justiciar through completion of the Gauntlet of Shar's trials, reaching the final test wherein he sacrificed the Nightsong.[1]

As Ketheric's war progressed, Morfred Morfred, a member of the Selûnite resistance, made a deal with Raphael Raphael to destroy Ketheric's Justiciar army.[2][3] Yurgir Yurgir was sent to the Gauntlet to fulfil Raphael's side of the bargain, his own Infernal Contract stating that he would only be released from service if he killed every single Justiciar.[4] With no intention of actually freeing Yurgir, Raphael offered Lyrthindor help to escape from the slaughter.[5] He gave Lyrthindor the book  One Becomes Many, which detailed how to transform into a swarm of rats in order to hide from Yurgir.[6]

With Yurgir unable to leave the Gauntlet, and Lyrthindor still in hiding, the two remained there for the next hundred years.

Involvement[edit section | visual editor]

Lyrthindor has hidden himself from Yurgir Yurgir by transforming himself into the many rats rats scattered around the gauntlet. By Raphael's design, this prevented Yurgir from completing his contract with Raphael.

The first few times the rats are encountered, the party can examine the rats to find out that there is more than meets the eye:

[7]
  • [ANIMAL HANDLING] Study the rat's behaviour. (DC 14)
  • [INSIGHT] Consider the rat's tone, and choice of words. (DC 14)
  • [MONK] [INSIGHT] Study the rat's ki to see the source of its aggression. (DC 16)

Attacking one of the rats panics them, and they start to recover a bit of their memories. One of the rats initiates a conversation with the party and attempts to bargain. If this deal is accepted, the rat scurries off, no other rats can then be found in the temple anymore and the Break Yurgir's Contract⁠Break Yurgir's Contract quest completes without freeing Yurgir; the map is also marked with the Sharran Provisions, which are located in a loose brick at X: -684 Y: -708.

However, if the first rat being attacked is one of those near the gargantuan-sized statue of Shar Shar at X: -717 Y: -723, it is only necessary to defeat the rats which manifest and fight against the party at that location for Lyrthindor to appear; he must then be killed to complete Break Yurgir's Contract⁠Break Yurgir's Contract. Any remaining rats in the Gauntlet of Shar turn hostile on sight if Lyrthindor is defeated first.

Speak with Dead[edit section | visual editor]

[8]
  • Who are you?
    • Lyrthindor
      Lyrthindor...
  • What happened to you?
    • Lyrthindor
      Devil. Fled. Hid. Rats...
  • How did you become a swarm of rats?
    • Lyrthindor
      Man appeared. Offered help. Raphael...
      • Raphael hired the orthon to kill you - why would he then help you?
        • Narrator
          *The corpse remains silent. It does not know.*
  • What brought you to this place?
    • Lyrthindor
      Sought Shar. Sought oblivion.
      • Oblivion? Why would you want that?
        • Lyrthindor
          Wife, daughter... plague. Nothing left.
  • How did you become a Dark Justiciar?
    • Lyrthindor
      Trials. Sacrifice. But she rose...

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~16
2d8Necrotic⁠Necrotic (Per turn)

Curse a creature to be haunted by darkness. It takes 2d8⁠Necrotic⁠Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Damage: 3~30
3d10Necrotic⁠Necrotic

Putrefy a creature with Necrotic⁠Necrotic energy filling your hands.

Damage: 7~12
1d6 + 6Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Teleport from shadow to shadow.

Afterwards, you have Advantage Advantage on your next melee Attack Roll Attack Roll.

Sleep Sleep (Action + Level 1 Spell Slot)

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Related literature[edit section | visual editor]

Bugs[edit section | visual editor]

  • As of Patch 8, Lyrthindor may start flashing in combat. He can still be targeted for attacks by clicking on him (or his portrait in the initiative order) while he is present on the screen. The bug prevents him from making any attacks. Area of effect attacks can be quite useful in this situation, particularly lingering ones such as Cloud of Daggers Cloud of Daggers as he then stands in place while flashing only to end his turn.[verify] Flashing breaks the UI and prevents the usage of spells which need a variety selection. This bug can be fixed by applying the Wet Wet condition on him, hitting him with Fireball or using Spike Growth. However, this does not fix his inability to take any kind of action.[verify]
  • After killing Lyrthindor, some rats may still be alive near the Gauntlet of Shar waypoint; they then flee if approached.

Notes and references[edit section | visual editor]

  1. ↑ Lyrthindor's Speak with Dead Speak with Dead dialogue
  2. ↑  Mason's Log by Morfred Morfred
  3. ↑ Dialogue with the Morfred Morfred
  4. ↑ Yurgir's Yurgir's contract
  5. ↑ Lyrthindor's Speak with Dead dialogue
  6. ↑  One Becomes Many by Raphael Raphael
  7. ↑ Dialogue file: Act2/Shar/SHA_LastJusticiar_RatsCalm
  8. ↑ Dialogue file: Act2/Shar/SHA_LastJusticiar_SpeakWithDead
  9. ↑ If casting Command (Drop) Command (Drop) on Lyrthindor, he drops an otherwise unobtainable variant of scimitar, which visually matches  Justiciar's Scimitar with none of the special effects, but has a boosted die (1d8) even for a normal scimitar (1d6).