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Lia

“What's the point in blades and spells if we don't bloody use them? We should stay.„
Involvement[edit | edit source]
Act One[edit | edit source]
Lia can be found in the The Hollow of the Emerald Grove, arguing with with Cal and Rolan on whether they should remain in the Grove to help the tiefling refugees or leave. While Cal attempts to mediate, Lia empathizes with her kin, and attempts to convince her brother Rolan to stay and help the tiefling refugees, but he thinks they should leave. The party can convince them to leave or stay.[1]
Lia, Cal, and Rolan grew up together. While Lia and Cal are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Lia's views on honor and duty differ sharply from those of Rolan, often leading to forceful disagreements with him.
If the goblin leaders are killed, Lia takes part in the festivities at the party's Camp alongside Cal and Rolan.
Act Two[edit | edit source]
If the trio remain in the Grove and survive through Act One, they are inevitably separated in Act Two. When the tiefling refugees are ambushed, Lia and Cal are captured by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to .
If Lia is not freed from Moonrise Towers before the party deals with the Nightsong, Lia's corpse can be found in the Oubliette alongside the other prisoners.
If the trio decide to leave the Grove in Act One, Lia does not appear in Act Two.
Act Three[edit | edit source]
If Lia survives Act Two and Rolan sides with the party against Lorroakan, she appears later in Sorcerous Sundries with Cal after Lorroakan's death.
Companion approval[edit | edit source]
The party can convince Cal, Lia and Rolan to leave or stay.
- You should all stay. A single blade could make a difference. (DC 10)
- Only cowards run from a fight.
- Clan is everything. You don't abandon those you swore to protect.
- 'Where the weak have need, the strong have a duty'. Stay.
- I'd choose the wilderness over the dangers of a city any day. Stay.
- Have you forgotten Elturel? We should stand by our people - no one else will.
Any of the above: +1 +1
- Get out while you can - the goblins will be back.
- Why die for those who can't defend themselves?
- If they cannot fight, they will die. That is as it should be.
Any of the above: +1
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Related quests[edit | edit source]
Idle banter[edit | edit source]
Lia, Cal, and Rolan argue about whether to stay in the Grove during Act One:
- Rolan
- We don't even know these people!
- Lia
- That doesn't matter.
- Rolan
- Of course it does. You would choose strangers over us!
- Lia
- That's not what I said.
- Cal
- Can we stop shouting? No?
- Cal
- Calm down! Please.
- Lia
- I won't leave them behind!
- Rolan
- You're going to get us killed!
If Cal, Lia, and Rolan stay in the Grove:
- Cal
- Don't be grumpy, Rolan. We'll get to the city soon.
- Rolan
- I am not grumpy.
- Cal
- The scowl on your face would frighten a troll.
- Rolan
- Heh. You're an idiot.
- Cal
- How long until Rolan shows off his Thunderwave?
- Lia
- Depends. How many people are dumb enough to ask?
- Cal
- Hah! True.
If Cal, Lia, and Rolan do not stay in the Grove:
- Cal
- How long will it take to get to Baldur's Gate?
- Rolan
- Depends. How often are you going to ask that?
- Cal
- Hey, sis. How long will it take to get to Baldur's Gate?
- Lia
- *Sigh.*
- Rolan
- We should add the Elfsong Tavern to the list.
- Lia
- So long as you're paying.
- Cal
- Drinks on Rolan? Count me in.
- Rolan
- I swear, I've never met such a pair of cheapskates.
Gallery[edit | edit source]
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Model
Notes[edit | edit source]
- ↑ If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
External links[edit | edit source]
- Lia on the Forgotten Realms Wiki