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Drilldown: conditions

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conditions > properties : ForceOverhead or FreezeDuration or InitiateCombat or OverheadOnTurn or TickingWithSource or None

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status groups:
None (612) · SG_RemoveOnRespec (179) · SG_Condition (86) · SG_Cursed (39) · SG_Polymorph (39) · SG_DropForNonMutingDialog (34) · SG_Surface (30) · SG_Polymorph_BeastShape (26) · SG_Incapacitated (23) · SG_Poisoned (17) · SG_Rage (17) · SG_Restrained (17) · SG_WeaponCoating (17) · SG_Light (13) · SG_Charmed (12) · SG_Unconscious (12) · SG_Disease (11) · SG_Frightened (8) · SG_Stunned (8) · SG_Paralyzed (7)
condition name:
None (940) · Poisoned (3) · Blinded (2) · Despair: Apathy (2) · Difficult Terrain (2) · Encrusted with Frost (2) · Frozen (2) · Moonbeam (2) · Sanctuary Blocked (2) · Silenced (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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