Drilldown: spells
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spells > spell school
:
Conjuration
or
None
& damage
:
1d6
or
2d8
or
4d8
or
None
& recharge:
Short Rest ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
Use the filters below to narrow your results.
name:
None (31) ·
15/50 (1) ·
18/60 (11) ·
3/10 (4) ·
6/20 (1) ·
9/30 (8) ·
ranged (6) ·
self (16) ·
weapon (1)
Showing below up to 79 results in range #1 to #79.
A
B
C
D
E
F
- Fiendish Resilience: Piercing
- Fiendish Resilience: Poison
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Find Familiar
- Force Tunnel
- Fracture Psyche
- Fracture Psyche (Full-illithid)
G
H
I
L
M
- Mage Hand
- Magic Awareness
- Martial Exertion
- Mellow Harmony
- Minor Conjuration: Create Water
- Misty Escape
- Mobile Shot
P
R
S
- Sacred Munitions
- Scare
- Self Immolation
- Shadow Teleportation
- Shatter Psyche
- Shield of Thralls
- Shrouded in Shadow
- Stage Fright
- Stand Like Stone
- Supernatural Attraction
- Supreme Sneak
- Survival Instinct