Drilldown: spells
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- weapons (417)
spells > is concentration:
None
& damage type:
None
& extra damage
:
2d6 + 1
or
superiority die
or
None
& recharge:
Per turn ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
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jump (1) ·
melee (5) ·
ranged (4) ·
self (9) ·
weapon (3)
Showing below up to 68 results in range #1 to #68.
A
B
D
- Dark Currents
- Deadly Orders
- Defensive Attack
- Defensive Duellist
- Devour (Ghoul)
- Dismiss Shapechanger
- Divine Strike: Elemental Fury
- Doppelganger (Class Action)
E
F
G
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Horde Breaker (Melee)
- Horde Breaker (Ranged)
I
J
L
M
- Malfunctioning Shell of Resistance
- Mapped Terror: Betrayal
- Mapped Terror: Darkness
- Mapped Terror: Disease
- Mapped Terror: Powerlessness
- Matriarch's Call
- Mud Breath
- Murderous Retort
P
R
S
- Sapping Images
- Shell of Resistance
- Soul Catching Boon
- Sprint
- Static Overdrive
- Stunning Gaze
- Summon coin halberd
- Summon Mephit
T
- Targeting Protocol: Hellfire Missiles
- The Absolute's Will
- Transfuse Health
- Trip Attack (Melee)
- Trip Attack (Ranged)