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Drilldown: spells
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spells > spell range:
self
& save
:
WIS
or
Wisdom
or
Other
& extra damage
:
3d6+4
or
3d8
or
None
& recharge:
None ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
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![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
Use the filters below to narrow your results.
Arms of Hadar (1) ·
Burning Hands (1) ·
Cone of Cold (1) ·
Dark Deliverance (1) ·
Divine Intervention: Sunder the Heretical (1) ·
Dreadful Aspect (1) ·
Drunken Inhale (1) ·
Fear (1) ·
Gust of Wind (1) ·
Lightning Bolt (1) ·
Overheat (1) ·
Primordial Gales (1) ·
Recast Sunbeam (1) ·
Rupture (1) ·
See Invisibility (1) ·
Seismic Strike (1) ·
Self-Detonate (2) ·
Sludgy Sling (1) ·
Spirit Guardians (1) ·
Spirit Guardians: Necrotic (1) ·
Spirit Guardians: Radiant (1) ·
Turn Undead (1) ·
Wild Magic: Dark Tendrils (1) ·
Winter's Breath (1)
Showing below up to 25 results in range #1 to #25.