Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
False Life | Necromancy | Sorcerer Wizard |
0 | Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. | ||||||||
Inflict Wounds | Necromancy | Cleric | 1.5m | Putrefy a creature with Necrotic energy filling your hands. | ||||||||
Ray of Sickness | Necromancy | Sorcerer Wizard |
18m | Possibly Poisons the target. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blindness | Necromancy | Bard Cleric Sorcerer Wizard |
18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage. | ||||||||
Ray of Enfeeblement | Necromancy | Warlock Wizard |
18m | Weaken a foe: they deal half damage with weapon attacks using Strength. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Animate Dead | Necromancy | Cleric Wizard |
3m | Animate a corpse to create an undead servant while not in combat. | ||||||||
Bestow Curse | Necromancy | Bard Cleric Wizard |
WIS | 1.5m | Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns. | |||||||
Feign Death | Necromancy | Bard Cleric Druid Wizard |
1.5m | Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and Poison no longer have any effect. Removed when Helped. | ||||||||
Revivify | Necromancy | Cleric Paladin |
9m | 9m | Revive a companion. They return to life with 1 Hit point. | |||||||
Speak with Dead | Necromancy | Bard Cleric |
9m | Grant a semblance of life to a corpse, allowing it to answer questions. | ||||||||
Vampiric Touch | Necromancy | Warlock Wizard |
1.5m | Touch an enemy to siphon their life force and regain half as many Hit Points. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blight | Necromancy | Druid Sorcerer Warlock Wizard |
9m | Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Contagion | Necromancy | Cleric Druid |
1.5m | Poison a target and possibly afflict them with a disease of your choice. Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Circle of Death | Necromancy | Sorcerer Warlock Wizard |
18m | 9m | Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures. | |||||||
Create Undead | Necromancy | Cleric Warlock Wizard |
3m | Create a corpse as a heinous mummy that fights by your side. | ||||||||
Eyebite | Necromancy | Bard Sorcerer Warlock Wizard |
WIS | 18m | Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. | |||||||
Harm | Necromancy | Cleric | CON | 18m | Reduce a target's maximum Hit Points, but never below 1. |