Cargo query
Showing below up to 50 results in range #651 to #700.
[[{{{page}}}|Legendary Action: Leaping Static]]
- Bernard can fire Leaping Static at the first foe that attacks it each round.
[[{{{page}}}|Legendary Action: Murderous Retort]]
- Orin can immediately strike back at her attacker. If is active, she uses instead.
- Sarevok can immediately strike back at his attacker. If Deathbringer's Legacy is active, he uses instead.
[[{{{page}}}|Legendary Action: Overflowing Brew]]
- When Thisobald Thorm's brew changes, it also overflows, dealing 3d6 of the corresponding damage type and empowering his allies.
[[{{{page}}}|Legendary Action: Psionic Visage]]
- Nere can immediately cast on himself when attacked.
[[{{{page}}}|Legendary Action: Sanctuary of Loss]]
- After an ally is struck, Viconia can apply to them, shielding them from further attacks. This protection will wane when the protected creature attacks.
[[{{{page}}}|Legendary Action: Sanguine Lash]]
- Orin can use after being attacked.
- If Orin does not use her Legendary Action in a round, is placed on a creature.
[[{{{page}}}|Legendary Action: Shredding Scales]]
- While it has , the Bulette can use immediately after being hit for the first time in a round.
[[{{{page}}}|Legendary Action: Soul Ascension]]
- Raphael can spend a Legendary Action to immediately cast when he or his allies are attacked.
[[{{{page}}}|Legendary Action: Spectral Aspect]]
- Balthazar can adopt his after being struck.
[[{{{page}}}|Legendary Action: Sublimation]]
- When she loses a piece of armour, Gerringothe Thorm can try to . her foes - turning them into
[[{{{page}}}|Legendary Action: The Dead Wastes]]
- When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4~24 hit points and deals 4~24 Necrotic damage to living creatures at the start of their turns.
[[{{{page}}}|Legendary Action: Torrential Undeath]]
- Once per turn when an allied undead is slain, Mystic Carrion can use .
[[{{{page}}}|Legendary Action: Tyrannical Branding]]
- Immediately after being struck, Gortash can his attacker.
[[{{{page}}}|Legendary Action: Vampiric Swarm]]
- Cazador can call forth a to attack an enemy who steps within 6 m / 20 ft of him.
[[{{{page}}}|Legendary Action: Vengeful Playmate]]
- Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in .
[[{{{page}}}|Legendary Action: Wail of Loss]]
- After being attacked, once per round, Malus Thorm can make every assistant cast simultaneously.
[[{{{page}}}|Legendary Action: Weird Magic Surge]]
- Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.
[[{{{page}}}|Legendary Action: Wretched Growth]]
- If a creature ends its turn within 5 m / 17 ft of the Shambling Mound, it will take 3d10Necrotic and Shadow-Cursed Vines will grow at its feet, possibly it.
[[{{{page}}}|Legendary Actions Available]]
- Raphael has 1-4 use(s) of his Legendary Action remaining this round.
[[{{{page}}}|Legendary Resistance]]
- Affected entity has a +10 bonus to its next Saving throw. You can use this 3 times.
[[{{{page}}}|Legendary Resistance: Crowd Control]]
- You have a +10 bonus to your next Saving throw affecting multiple targets.
[[{{{page}}}|Legendary Resistance: Incapacitation]]
- You have a +10 bonus to your next Saving Throw against an incapacitating condition. You can use this 3 times.
[[{{{page}}}|Legions of Bone]]
- A Skeletal Involucre will rise near this creature if it dies within 12 m / 40 ft of Ketheric.
[[{{{page}}}|Legions of Bone]]
- If a character dies within 12 m / 40 ft of Ketheric in combat, a Skeletal Involucre will rise where they fell.
[[{{{page}}}|Lethal Concealment]]
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
- The affected entity is suspended in the air.
[[{{{page}}}|Liberated Spellcasting]]
- You can cast a level 1 spell without spending a spell slot.
[[{{{page}}}|Lieges of the Underdark Blessing]]
- Gains a +1d4 bonus to Attack rolls and Saving throws.
Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.
- Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.
- This object has an aura of light with a radius of 7.5 m / 25 ft.
[[{{{page}}}|Lightly Obscured]]
- Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
- nearby enemies.
[[{{{page}}}|Lightning Blast]]
- Your next Lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges.
- On hit, all of your LIghtning Charges are consumed.
[[{{{page}}}|Lightning Charges]]
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
- You lose 1 charge per turn.
[[{{{page}}}|Lightning Infusion]]
[[{{{page}}}|Lightning Resistance]]
[[{{{page}}}|Lightning Resistance Aura]]
- The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage.
- Us is still suffering from the crippling injury you inflicted all that time ago...
- Reduces Intelligence and Wisdom by 4.
[[{{{page}}}|Locked in Single Combat]]
- This fight will end when one party is obviously victorious.
- Increase a creature's Movement Speed by 3 m / 10 ft.
- Armour Class is reduced by 2. Can't take Reactions.
[[{{{page}}}|Lover's Avarice]]
- Wisdom is indefinitely reduced by 1.
[[{{{page}}}|Loviatar's Love]]
- Pain is the path to clarity. When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns.
[[{{{page}}}|Lunar Legionary]]
- Entity grants to all allies and to all foes within 18 m / 60 ft.
[[{{{page}}}|Lunar Protection]]
- You have a +2 bonus to Armour Class and Advantage on Saving throws against spells - even when Wild-Shaped.
- Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
- Must succeed a Wisdom Saving throw every turn or be by the Harpy's song.
- On success, grants the condition for 2 turns.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=650 |tables=conditions |template=ConditionsTableRow }}