Goblin Booyahg: Difference between revisions

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(Moving interaction to Blighted Village article as they are limited with each other.)
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|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]]
|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]]
|exp=20
|exp=20
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]<br/>
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
|speed=9m / 30ft
|speed=9m / 30ft
}}
}}

Revision as of 23:32, 1 November 2023

Goblin Booyahg
Goblin Booyahg Model.png
Stats
Level 2

STR

8
(-1)

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 13
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Emerald Grove, Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20

Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.

Attacks and Abilities

Main Hand Attack - Ritual Staff

Action

Attack roll: +1

D8 Bludgeoning.png 1d8 + -1 (0~7) Damage TypesBludgeoning damage

Acid Splash

Casts the Acid Splash Cantrip.

Action

DC 11  Dexterity saving throw to avoid taking damage.

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

 Range: 18 m / 60 ft

AoE: 2 m / 7 ft (Radius)

Sleep

Casts the Sleep spell.

Action

 Range: 18 m / 60 ft

Grease

Casts the Grease spell.

Action

DC 12  Dexterity saving throw to avoid falling Prone.

 Range: 18 m / 60 ft

AoE: 4 m / 13 ft (Radius)

Ray of Sickness

Casts the Ray of Sickness spell.

Action

Attack roll: +3

D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

DC 12  Constitution saving throw to avoid becoming Poisoned.

 Range: 18 m / 60 ft