Wild Magic: Protective Lights: Difference between revisions

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(Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1)
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{{ActionPage
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| summary = '''Wild Magic: Protective Lights''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}.
| summary = '''Wild Magic: Protective Lights''' is a special {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}.
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
| image = Wild Magic Protective Lights.webp  
| image = Wild Magic Protective Lights.webp  

Revision as of 05:43, 14 November 2023

Wild Magic Protective Lights.webp

Wild Magic: Protective Lights is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class Armour Class.

Description

You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class Armour Class.


Condition: Wild Magic: Protective Lights

Wild Magic: Protective Lights Wild Magic: Protective Lights

Duration: 10 turns

  • Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class Armour Class until the end of the barbarian's Rage Rage.

How to learn

Classes: